Convoy Reforged

 Convoy Reforged 2.7.8

API
  • bool IsConvoyVehicle(BaseEntity entity)
  • bool IsConvoyCrate(BaseEntity crate)
  • bool IsConvoyHeli(BaseHelicopter baseHelicopter)
  • bool IsConvoyNpc(ScientistNPC scientistNPC)

Hooks
  • void OnConvoyStart() - яalled when a convoy appears
  • void OnConvoyStop() - яalled when a convoy disappears
  • void OnPlayerEnterConvoy(BasePlayer player) - яalled when a player enters the event area
  • void OnPlayerExitConvoy(BasePlayer player) - яalled when the player leaves the event area
  • void OnConvoyEventWin(ulong userId) - called at the end of the event and informs about its winner
  • void OnConvoyStartMoving(Vector3 convoyPosition)
  • void OnConvoyStopMoving(Vector3 convoyPosition)
  • void OnConvoyAttacked(BasePlayer player, Vector3 convoyPosition)
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