Defendable Bases

Defendable Bases [Платно] 1.3.0

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KpucTaJl

Разработчик плагинов
Разработчик плагинов
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34
KpucTaJl добавил(а) новый ресурс:

Defendable Bases - This plugin adds a new dynamic zombie event to your server, the appearance of which you can customiz


Description

The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded

The player and his friends (if you have any) need to arrive at the military checkpoint and call for help...

Узнать больше об этом ресурсе...
 
не могу распаковать архив, он поврежден или это у меня проблема?1681415235425.png
 
Обновите плагин пожалуйста!!! Ну не работает же!
 
Ооооочень не хватает экономики! Хотя бы за убийство НПС
 
KpucTaJl обновил(а) ресурс Defendable Bases новой записью:

1.2.9

- Исправлена NRE на кастомных картах, которое происходило из-за того, что сломались кастомные маркеры на карте
- Исправлена проблема, когда нпс проходили сквозь мешки с песком, необходимо обязательно заменить на новые файлы data из папки "...\data\DefendableBases\Base\"

Узнать больше об этом обновлении...
 
Hi, I've spent a lot of time trying to figure out which plugin is causing errors for players.

When I disabled the plugin, the player crashes stopped.
I also know that other servers (some of them) have the same problem, but since they haven't reported it, they haven't identified the issue.


Errors players:
Object reference not set to an instance of an object.
at Client.%4c223d990cf5f5e638bb26d31803487de234c645 (%5b15799a8ecdad1646b0ada919b56e8e0c7f8489 %6496ed9b8f397cf91ca074875ceb7a289dc5ea17, System.Int64 %ff475082fcda791cf97e197781f4fa38d6585f81) [0x00000] in <00000000000000000000000000000000>:0
at Client.%7736907eba28329597de4837f1d77eb4a16086d6 (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) [0x00000] in <00000000000000000000000000000000>:0
at Client.%95a8431be122f354d89a725e49ce57b788c1e9ee (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) [0x00000] in <00000000000000000000000000000000>:0
at %7b7b31efc18b33db934935eda373f1631b1d3630.%648792985795ae82ac06ee2d6d8f21c4025c63c6 (%0397e1ab942a786572a11878f966468cb66bda09 %160ef7babcc77b1ed29001a172df456e3f64028f) [0x00000] in <00000000000000000000000000000000>:0
at %0ca75a3cd4ccebccdbf485120559c457df708f43.%a06718feb44e4946efefb2996d53a170c917fbfe () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
kingban2 disconnecting: Exception (cs:135163): NullReferenceException: Object reference not set to an instance of an object.
1762268086015.png

That is, the plugin works normally for about a couple of hours. But then, in the locations where it appears, such as the power plant, and others RT, the player is kicked after a certain amount of time when they approach the radius, unless their character is killed or the server restarts.

Also, after the event ends, the platform is not deleted, so there is still an object left.
 
Hi, this problem is happening because you can see the elevator platform. By default, it should not be there, because it is deleted during the end of the event. To completely solve the problem with departures, it is necessary to first find out the reason why the elevator platform remains, if this problem is solved, then there will be no problem with departures either. Under what conditions do you have the elevator platform remaining and not being removed, and how do you need to complete the event so that it remains?
 
I don't know. The event ends automatically and is automatically cleared, but there seem to be errors when it's cleared. I don't know if the crashes are related to this platform or not. However, I do know that once I disabled the Defendable Bases plugin, the crashes stopped.
 
Have you seen this happen? if you log into the game now, play the event and complete it, will the platform remain or be deleted?
 
By the way, it might have been because of the radiation. Because before the plugin error, there was a radiation prefab error
 
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