Monument Owner

 Monument Owner 1.7.3

The answer true or false will tell whether there is a zone in this coordinate
C#:
private bool HasZone(Vector3 posMonument)
The answer true or false will tell whether the zone belongs to someone
C#:
private bool HasOwner(Vector3 posMonument)
The answer BasePlayer will tell who the zone belongs to
C#:
private BasePlayer GetOwner(Vector3 posMonument)
The answer true or false will tell whether the player can become the owner
C#:
private bool CanPlayerBecomeOwner(Vector3 posMonument, BasePlayer player)
Forcibly establishes the owner of the zone, bypassing checks on his ability to become the owner. The answer true or false will tell whether he was able to become one or the zone is occupied by another player
C#:
private bool SetOwner(Vector3 posMonument, BasePlayer player)
Deletes a zone. The answer true or false will tell whether he was able to do it
C#:
private bool RemoveZone(MonumentInfo monument)
Creates a zone for the desired monument. The answer true or false will tell whether he was able to do it
C#:
private bool CreateZone(MonumentInfo monument)
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