C#:
API:
// Returns whether the player is raid blocked
bool IsBlocked(BasePlayer player)
bool IsRaidBlocked(string playerId)
bool IsRaidBlocked(ulong playerId)
bool IsRaidBlocked(BasePlayer player)
bool IsRaidBlock(ulong userId)

// Returns the remaining time of raid block for a player
int ApiGetTime(ulong userId)

Hooks:

CanRaidBlock(BasePlayer player, Vector3 position)

OnRaidBlock(Vector3 position)

OnRaidBlockStopped(BasePlayer player)
OnRaidBlockStopped(Vector3 position)

OnCreatedRaidZone(Vector3 position, BasePlayer initiator)

OnEnterRaidZone(BasePlayer player)

OnExitRaidZone(BasePlayer player)

C#:
API :
//Возвращает наличие рейдблока у игрока
bool IsBlocked(BasePlayer player)
bool IsRaidBlocked(string playerId)
bool IsRaidBlocked(ulong playerId)
bool IsRaidBlocked(BasePlayer player)
bool IsRaidBlock(ulong userId)

//Возвращает оставшееся время рейдблока игрока
int ApiGetTime(ulong userId)

Hooks :
CanRaidBlock(BasePlayer player, Vector3 position)

OnRaidBlock(Vector3 position)

OnRaidBlockStopped(BasePlayer player)
OnRaidBlockStopped(Vector3 position)

OnCreatedRaidZone(Vector3 position, BasePlayer initiator)

OnEnterRaidZone(BasePlayer player)
OnExitRaidZone(BasePlayer player)
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