Raidable Bases

Скидка Raidable Bases 3.0.7

There are hundreds of settings, so I will keep it limited to the most frequently used:

Settings
  • Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission)
  • Chat Steam64ID (76561199564392767) - The steam profile icon to show in chat messages
  • Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards
  • Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty
  • Event Command (rbe) - Specify command name
  • Hunter Command (rb) - Specify command name
  • Server Console Command (rbevent) - Specify command name
  • Remove Paid Content Command - Name is generated randomly on load. This command will edit your loot tables and all copypaste files. Backup your files before using this command. The edit will remove any restricted content from these files.
  • Block paid and restricted content to comply with Facepunch TOS (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners. Does not modify files.
Raid Management
  • Additional Containers To Include As Boxes (locker) - anything in this list will be required to finish the event too!
  • Allow Teleport (false) - Allow/prevent players from teleporting
  • Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player
  • Allow Players To Build (true)
  • Allow Players To Use Ladders (true)
  • Allow Players To Deploy Barricades (true)
  • Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise
  • Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin
  • Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin
  • Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death
  • Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access
  • Allow Raid Bases Inland (true)
  • Allow Raid Bases On Beaches (true)
  • Allow Raid Bases On Roads (true)
  • Allow Raid Bases On Rivers (true)
  • Allow Raid Bases On Railroads (false)
  • Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers
  • Allow Raid Bases On Monument Topology (false)
  • Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0)
  • Backpacks Drop At PVP Bases (false)
  • Block RestoreUponDeath Plugin For PVP Bases (false)
  • Block RestoreUponDeath Plugin For PVE Bases (false)
  • Do Not Destroy Player Built Deployables (true) - Safely destroy player entities upon despawn, dropping any loot from boxes onto the ground.
  • Do Not Destroy Player Built Structures (true)
  • Divide Rewards Among All Raiders (true)
  • Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen
  • Move Cookables Into Ovens (true)
  • Move Food Into BBQ Or Fridge (true)
  • Move Resources Into Tool Cupboard (true)
  • Move Items Into Lockers (true)
  • Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering these private raids
  • Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public once the owner has become inactive for this period of time
  • Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer
  • Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being looted
  • Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive
  • Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when damaged by a player
  • Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until base is damaged by a player. Most effective on server performance.
  • Player Cupboard Detection Radius (100.0) - Prevent events from spawning too close to player buildings (never set less than 100)
  • PVP Delay Between Zone Hopping (10.0) - Prevent players from exploiting the zone hop of PVP events
  • Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once
  • Require Cupboard To Be Looted Before Despawning (false)
  • Destroying The Cupboard Completes The Raid (false)
  • Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base
  • Traps And Turrets Ignore Users Using NOCLIP (false) - if traps and turrets are ignoring you then this is most likely why!
  • Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) - Configure how many players can enter each difficulty, thereby making them easier or more difficult to complete
  • Player Lockouts (0 = ignore) - The time between each event difficulty. These settings are for public events, and Buyable Cooldowns for the Buyable Events. Players may still do 1 public and 1 buyable event if these are both enabled
Water Settings (Profiles)
  • Allow Bases To Float Above Water (false) - Keyword: FLOAT
  • Allow Bases To Spawn On The Seabed (false)
  • Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT
  • Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough
Eject Mounts (Profiles)
  • Here you will find options to eject each mountable entity type from the event zone
  • Mounts will still be ejected even when not allowed if the player is not allowed in the zone
Buyable Events
  • Do Not Reward Buyable Events (false)
  • Refunds > Refund Despawned Bases (false)
  • Refunds > Refund Percentage (100.0)
  • Refunds > Refund Resets Cooldown Timer (false)
  • Refunds > Block Refund If Base Is Damaged (true)
  • Cooldowns (0 = No Cooldown)
  • VIP Permission (raidablebases.vipcooldown) (300.0)
  • Admin Permission (raidablebases.allow) (0.0)
  • Server Admins (0.0) - by default the admin will have no cooldown!
  • Normal Users (600.0)
  • Allow Players To Buy PVP Raids (true) - do not set this true unless you have Allow PVP set to false in at least one profile - otherwise players cannot buy any raids!
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Spawn At Closest Position From Player (true)
  • Lock Raid To Buyer And Friends (true)
  • Ignore Player Entities At Custom Spawn Locations (false)
  • Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables
  • Max Buyable Events (15)
  • Reset Purchased Owner After X Minutes Offline (10.0)
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin
Maintained Events
  • These events will be up at all times. When a base despawns then another will immediately spawn afterwards.
  • Always Maintain Max Events (false) - Spawn another raid soon after one despawns
  • Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
  • Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Include PVE Bases (true)
  • Include PVP Bases (true)
  • Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
  • Minimum Required Players Online (1)
  • Max Maintained Events (1) - How many bases you want available at any given time
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin
  • Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Scheduled Events
  • These events will spawn at a configured interval. These differ from Maintained Events in that they will not respawn immediately after a base despawns.
  • Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds
  • Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
  • Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Every Min Seconds (3600.0)
  • Every Max Seconds (7200.0)
  • Include PVE Bases (true)
  • Include PVP Bases (true)
  • Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
  • Max Scheduled Events (1)
  • Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0)
  • Minimum Required Players Online (1)
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin
  • Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Economics Buy Raid Costs (0 = disabled)
ServerRewards Buy Raid Costs (0 = disabled)
Custom Buy Raid Costs (false = disabled)

  • Cost(s) must be configured before players can purchase any raids with the /buyraid command.
Ranked Ladder (based on points system)
  • Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat
  • Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created.
  • Enabled (true)
  • Difficulty Points (for each difficulty)
  • Assign To Owner Of Raid Only (false)
  • Assign Rank After X Completions
  • - Players that complete the required amount of completions will receive the relevant above permission and group automatically
  • - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default
  • Set Award Top X Players On Wipe to 0 to disable these permissions and groups from being created.
  • You do not need to give these to players. The plugin will do this automatically on wipe day or when Assign Rank After X Completions is met.
  • Permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th
  • Groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter
Skins (Boxes, Loot Items, Npcs all have there own settings)
  • Use Identical Skins
  • Include Workshop Skins (true)
  • Use Random Skin (true)
  • Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply.
Boxes (including above Skins options)
  • Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with
  • Loot Items (including above Skins options)
  • Use Identical Skins For Stackable Items
  • Use Identical Skins For Non-Stackable Items
Deployables (including above Skins options)
  • List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled)
  • Skin Everything (true) - if true then the Partial Names list will not be used
  • Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with
  • Ignore If Skinned Already (false)
Treasure
  • Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf)
  • Use Day Of Week Loot (false)
  • Do Not Duplicate Base Loot (false)
  • Do Not Duplicate Difficulty Loot (false)
  • Do Not Duplicate Default Loot (false)
  • Use Stack Size Limit For Spawning Items (false)
Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner
Details UI - Shows owner and active status
Delay UI - Shows UI for PVP delay
Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option
Buyable Events UI - Shows players a UI for buying events including the primary cost
Lockouts UI - Shows UI for the Player Lockouts option
  • Players can move around the UI by clicking the arrows on the UI itself.
  • Offset Min
  • Offset Max
  • Panel Alpha
  • Font Size
  • Background Color
  • Title Background Color
  • etc
Weapons
  • Fog Machine Allows Motion Toggle (true)
  • Fog Machine Requires A Power Source (true)
  • SamSite Repairs Every X Minutes (0.0 = disabled) (5.0)
  • SamSite Range (350.0 = Rust default) (75.0)
  • Test Generator Power (100.0)
  • Tesla Coil settings in profiles
Infinite Ammo
  • AutoTurret (true)
  • FlameTurret (true)
  • FogMachine (true)
  • GunTrap (true)
  • SamSite (true)
Ammo
  • AutoTurret (256)
  • FlameTurret (256)
  • FogMachine (5)
  • GunTrap (128)
  • SamSite (24)
Tesla Coil (profiles)
  • Requires A Power Source (true)
  • Max Discharge Self Damage Seconds (0 = None, 120 = Rust default) (0.0)
  • Max Damage Output (35.0)
Profiles
  • Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first and most important setting!
  • Entities Not Allowed To Be Picked Up (generator.small, generator.static, autoturret_deployed - overrides Allow Players To Pickup Deployables)
  • Additional Bases For This Difficulty (default) - A list of bases to use within this profile
  • Paste Options (default) - Paste options specific to the profiles filename if it is also a base
  • Profile Enabled (true)- Useful for disabling a profile instead of deleting it. You can use /rbe with these bases, and put them in the shop if they are free with "buyraid 0 %STEAMID% free" for example.
  • Add Code Lock To Unlocked Or KeyLocked Doors (true)
  • Add Code Lock To Boxes (false)
  • Add Code Lock To Tool Cupboards (false)
  • Allow Duplicate Items (false) - [Explained above]
  • Allow Players To Pickup Deployables (false) - [Explained above]
  • Allow Players To Deploy A Cupboard (true)- [Explained above]
  • Allow PVP (true)
  • Allow Friendly Fire (Teams) (true)
  • Amount Of Items To Spawn (30) - [Explained above]
  • Minimum Amount Of Items To Spawn (0 = Use Max Value) (0)
  • Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition loss
  • Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome
  • Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside
  • Block Damage Inside From Npcs To Players Outside (false)
  • Building Blocks Are Immune To Damage (false)
  • Spawn Silently (No Notifcation, No Dome, No Map Marker) (false)
  • Divide Loot Into All Containers (true) - [Explained above]
  • Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above]
  • Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above]
  • Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases. Set to 0 to disabled.
  • Empty All Containers Before Spawning Loot (true) - [Explained above]
  • Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it
  • Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled
  • Eject Enemies From Purchased PVP Raids (false)
  • Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled
  • Eject Enemies From Locked PVP Raids (false)
  • Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually
  • Require Cupboard Access To Loot (false) - [Explained above]
  • Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above]
  • Always Spawn Base Loot Table (false) - [Explained above]
Arena Walls
  • Enabled (true)
  • Extra Stacks (1) - How many times you want walls to stack on top of one another
  • Use Stone Walls (true) - set false to use wooden walls instead
  • Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue)
  • Use Least Amount Of Walls (true)
  • Use UFO Walls (false) - Walls spawn horizontally instead of vertically
  • Radius (25.0)
NPCs
  • Enabled (true)
  • Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds)
  • Murderer Items Dropped On Death (none)
  • Scientist Items Dropped On Death (none)
  • Murderer Loadout (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete)
  • Scientist Loadout (hazmatsuit_scientist, rifle.ak)
  • Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items
  • Scientist Kits (scientist_kit_1, scientist_kit_2)
  • Sleeper settings
  • Many other standard settings
Rewards (profiles! not config!)
  • If you want players to earn rewards after completing an event then configure this!
  • Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders
  • ServerRewards Points (0)
  • SkillTree XP (0)
  • Custom Currency (none)
Auto Turrets
  • Turrets will lose power when its power source is destroyed, unless it has no power source to begin with!
  • Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together.
  • Minimum Damage Modifier (1.0)
  • Maximum Damage Modifier (1.0)
  • Start Health (1000.0)
  • Sight Range (30.0)
  • Set Hostile (False = Do Not Set Any Mode) (true)
  • Requires Power Source (false)
  • Remove Equipped Weapon (false)
  • Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak)
Назад
Сверху Снизу