Raidable Bases

Скидка Raidable Bases 2.8.5

There are hundreds of settings, so I will keep it limited to the most frequently used:

Settings
  • Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission)
  • Chat Steam64ID (76561199564392767) - The steam profile icon to show in chat messages
  • Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards
  • Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty
  • Event Command (rbe) - Specify command name
  • Hunter Command (rb) - Specify command name
  • Server Console Command (rbevent) - Specify command name
Raid Management
  • Additional Containers To Include As Boxes (locker) - anything in this list will be required to finish the event too!
  • Allow Teleport (false) - Allow/prevent players from teleporting
  • Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player
  • Allow Players To Build (true)
  • Allow Players To Use Ladders (true)
  • Allow Players To Deploy Barricades (true)
  • Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise
  • Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin
  • Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin
  • Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death
  • Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access
  • Allow Raid Bases Inland (true)
  • Allow Raid Bases On Beaches (true)
  • Allow Raid Bases On Roads (true)
  • Allow Raid Bases On Rivers (true)
  • Allow Raid Bases On Railroads (false)
  • Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers
  • Allow Raid Bases On Monument Topology (false)
  • Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0)
  • Backpacks Drop At PVP Bases (false)
  • Block RestoreUponDeath Plugin For PVP Bases (false)
  • Block RestoreUponDeath Plugin For PVE Bases (false)
  • Do Not Destroy Player Built Deployables (true) - Safely destroy player entities upon despawn, dropping any loot from boxes onto the ground.
  • Do Not Destroy Player Built Structures (true)
  • Divide Rewards Among All Raiders (true)
  • Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen
  • Move Cookables Into Ovens (true)
  • Move Food Into BBQ Or Fridge (true)
  • Move Resources Into Tool Cupboard (true)
  • Move Items Into Lockers (true)
  • Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering these private raids
  • Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public once the owner has become inactive for this period of time
  • Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer
  • Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being looted
  • Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive
  • Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when damaged by a player
  • Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until base is damaged by a player. Most effective on server performance.
  • Player Cupboard Detection Radius (100.0) - Prevent events from spawning too close to player buildings (never set less than 100)
  • PVP Delay Between Zone Hopping (10.0) - Prevent players from exploiting the zone hop of PVP events
  • Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once
  • Require Cupboard To Be Looted Before Despawning (false)
  • Destroying The Cupboard Completes The Raid (false)
  • Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base
  • Traps And Turrets Ignore Users Using NOCLIP (false) - if traps and turrets are ignoring you then this is most likely why!
  • Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) - Configure how many players can enter each difficulty, thereby making them easier or more difficult to complete
  • Player Lockouts (0 = ignore) - The time between each event difficulty. These settings are for public events, and Buyable Cooldowns for the Buyable Events. Players may still do 1 public and 1 buyable event if these are both enabled
Water Settings (Profiles)
  • Allow Bases To Float Above Water (false) - Keyword: FLOAT
  • Allow Bases To Spawn On The Seabed (false)
  • Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT
  • Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough
Eject Mounts (Profiles)
  • Here you will find options to eject each mountable entity type from the event zone
  • Mounts will still be ejected even when not allowed if the player is not allowed in the zone
Buyable Events
  • Do Not Reward Buyable Events (false)
  • Refunds > Refund Despawned Bases (false)
  • Refunds > Refund Percentage (100.0)
  • Refunds > Refund Resets Cooldown Timer (false)
  • Refunds > Block Refund If Base Is Damaged (true)
  • Cooldowns (0 = No Cooldown)
  • VIP Permission (raidablebases.vipcooldown) (300.0)
  • Admin Permission (raidablebases.allow) (0.0)
  • Server Admins (0.0) - by default the admin will have no cooldown!
  • Normal Users (600.0)
  • Allow Players To Buy PVP Raids (true) - do not set this true unless you have Allow PVP set to false in at least one profile - otherwise players cannot buy any raids!
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Spawn At Closest Position From Player (true)
  • Lock Raid To Buyer And Friends (true)
  • Ignore Player Entities At Custom Spawn Locations (false)
  • Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables
  • Max Buyable Events (15)
  • Reset Purchased Owner After X Minutes Offline (10.0)
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin
Maintained Events
  • These events will be up at all times. When a base despawns then another will immediately spawn afterwards.
  • Always Maintain Max Events (false) - Spawn another raid soon after one despawns
  • Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
  • Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Include PVE Bases (true)
  • Include PVP Bases (true)
  • Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
  • Minimum Required Players Online (1)
  • Max Maintained Events (1) - How many bases you want available at any given time
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin
  • Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Scheduled Events
  • These events will spawn at a configured interval. These differ from Maintained Events in that they will not respawn immediately after a base despawns.
  • Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds
  • Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
  • Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
  • Convert PVE To PVP (false)
  • Convert PVP To PVE (false)
  • Every Min Seconds (3600.0)
  • Every Max Seconds (7200.0)
  • Include PVE Bases (true)
  • Include PVP Bases (true)
  • Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
  • Max Scheduled Events (1)
  • Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0)
  • Minimum Required Players Online (1)
  • Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
  • Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin
  • Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Economics Buy Raid Costs (0 = disabled)
ServerRewards Buy Raid Costs (0 = disabled)
Custom Buy Raid Costs (false = disabled)

  • Cost(s) must be configured before players can purchase any raids with the /buyraid command.
Ranked Ladder (based on points system)
  • Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat
  • Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created.
  • Enabled (true)
  • Difficulty Points (for each difficulty)
  • Assign To Owner Of Raid Only (false)
  • Assign Rank After X Completions
  • - Players that complete the required amount of completions will receive the relevant above permission and group automatically
  • - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default
  • Set Award Top X Players On Wipe to 0 to disable these permissions and groups from being created.
  • You do not need to give these to players. The plugin will do this automatically on wipe day or when Assign Rank After X Completions is met.
  • Permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th
  • Groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter
Skins (Boxes, Loot Items, Npcs all have there own settings)
  • Use Identical Skins
  • Include Workshop Skins (true)
  • Use Random Skin (true)
  • Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply.
Boxes (including above Skins options)
  • Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with
  • Loot Items (including above Skins options)
  • Use Identical Skins For Stackable Items
  • Use Identical Skins For Non-Stackable Items
Deployables (including above Skins options)
  • List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled)
  • Skin Everything (true) - if true then the Partial Names list will not be used
  • Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with
  • Ignore If Skinned Already (false)
Treasure
  • Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf)
  • Use Day Of Week Loot (false)
  • Do Not Duplicate Base Loot (false)
  • Do Not Duplicate Difficulty Loot (false)
  • Do Not Duplicate Default Loot (false)
  • Use Stack Size Limit For Spawning Items (false)
Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner
Details UI - Shows owner and active status
Delay UI - Shows UI for PVP delay
Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option
Buyable Events UI - Shows players a UI for buying events including the primary cost
Lockouts UI - Shows UI for the Player Lockouts option
  • Players can move around the UI by clicking the arrows on the UI itself.
  • Offset Min
  • Offset Max
  • Panel Alpha
  • Font Size
  • Background Color
  • Title Background Color
  • etc
Weapons
  • Fog Machine Allows Motion Toggle (true)
  • Fog Machine Requires A Power Source (true)
  • SamSite Repairs Every X Minutes (0.0 = disabled) (5.0)
  • SamSite Range (350.0 = Rust default) (75.0)
  • Test Generator Power (100.0)
  • Tesla Coil settings in profiles
Infinite Ammo
  • AutoTurret (true)
  • FlameTurret (true)
  • FogMachine (true)
  • GunTrap (true)
  • SamSite (true)
Ammo
  • AutoTurret (256)
  • FlameTurret (256)
  • FogMachine (5)
  • GunTrap (128)
  • SamSite (24)
Tesla Coil (profiles)
  • Requires A Power Source (true)
  • Max Discharge Self Damage Seconds (0 = None, 120 = Rust default) (0.0)
  • Max Damage Output (35.0)
Profiles
  • Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first and most important setting!
  • Entities Not Allowed To Be Picked Up (generator.small, generator.static, autoturret_deployed - overrides Allow Players To Pickup Deployables)
  • Additional Bases For This Difficulty (default) - A list of bases to use within this profile
  • Paste Options (default) - Paste options specific to the profiles filename if it is also a base
  • Profile Enabled (true)- Useful for disabling a profile instead of deleting it. You can use /rbe with these bases, and put them in the shop if they are free with "buyraid 0 %STEAMID% free" for example.
  • Add Code Lock To Unlocked Or KeyLocked Doors (true)
  • Add Code Lock To Boxes (false)
  • Add Code Lock To Tool Cupboards (false)
  • Allow Duplicate Items (false) - [Explained above]
  • Allow Players To Pickup Deployables (false) - [Explained above]
  • Allow Players To Deploy A Cupboard (true)- [Explained above]
  • Allow PVP (true)
  • Allow Friendly Fire (Teams) (true)
  • Amount Of Items To Spawn (30) - [Explained above]
  • Minimum Amount Of Items To Spawn (0 = Use Max Value) (0)
  • Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition loss
  • Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome
  • Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside
  • Block Damage Inside From Npcs To Players Outside (false)
  • Building Blocks Are Immune To Damage (false)
  • Spawn Silently (No Notifcation, No Dome, No Map Marker) (false)
  • Divide Loot Into All Containers (true) - [Explained above]
  • Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above]
  • Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above]
  • Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases. Set to 0 to disabled.
  • Empty All Containers Before Spawning Loot (true) - [Explained above]
  • Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it
  • Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled
  • Eject Enemies From Purchased PVP Raids (false)
  • Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled
  • Eject Enemies From Locked PVP Raids (false)
  • Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually
  • Require Cupboard Access To Loot (false) - [Explained above]
  • Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above]
  • Always Spawn Base Loot Table (false) - [Explained above]
Arena Walls
  • Enabled (true)
  • Extra Stacks (1) - How many times you want walls to stack on top of one another
  • Use Stone Walls (true) - set false to use wooden walls instead
  • Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue)
  • Use Least Amount Of Walls (true)
  • Use UFO Walls (false) - Walls spawn horizontally instead of vertically
  • Radius (25.0)
NPCs
  • Enabled (true)
  • Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds)
  • Murderer Items Dropped On Death (none)
  • Scientist Items Dropped On Death (none)
  • Murderer Loadout (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete)
  • Scientist Loadout (hazmatsuit_scientist, rifle.ak)
  • Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items
  • Scientist Kits (scientist_kit_1, scientist_kit_2)
  • Sleeper settings
  • Many other standard settings
Rewards (profiles! not config!)
  • If you want players to earn rewards after completing an event then configure this!
  • Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders
  • ServerRewards Points (0)
  • SkillTree XP (0)
  • Custom Currency (none)
Auto Turrets
  • Turrets will lose power when its power source is destroyed, unless it has no power source to begin with!
  • Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together.
  • Minimum Damage Modifier (1.0)
  • Maximum Damage Modifier (1.0)
  • Start Health (1000.0)
  • Sight Range (30.0)
  • Set Hostile (False = Do Not Set Any Mode) (true)
  • Requires Power Source (false)
  • Remove Equipped Weapon (false)
  • Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak)
Назад
Сверху Снизу