There are hundreds of settings, so I will keep it limited to the most frequently used:
Settings
- Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission)
- Chat Steam64ID (76561199564392767) - The steam profile icon to show in chat messages
- Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards
- Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty
- Event Command (rbe) - Specify command name
- Hunter Command (rb) - Specify command name
- Server Console Command (rbevent) - Specify command name
Raid Management
- Additional Containers To Include As Boxes (locker) - anything in this list will be required to finish the event too!
- Allow Teleport (false) - Allow/prevent players from teleporting
- Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player
- Allow Players To Build (true)
- Allow Players To Use Ladders (true)
- Allow Players To Deploy Barricades (true)
- Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise
- Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin
- Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin
- Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death
- Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access
- Allow Raid Bases Inland (true)
- Allow Raid Bases On Beaches (true)
- Allow Raid Bases On Roads (true)
- Allow Raid Bases On Rivers (true)
- Allow Raid Bases On Railroads (false)
- Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers
- Allow Raid Bases On Monument Topology (false)
- Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0)
- Backpacks Drop At PVP Bases (false)
- Block RestoreUponDeath Plugin For PVP Bases (false)
- Block RestoreUponDeath Plugin For PVE Bases (false)
- Do Not Destroy Player Built Deployables (true) - Safely destroy player entities upon despawn, dropping any loot from boxes onto the ground.
- Do Not Destroy Player Built Structures (true)
- Divide Rewards Among All Raiders (true)
- Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen
- Move Cookables Into Ovens (true)
- Move Food Into BBQ Or Fridge (true)
- Move Resources Into Tool Cupboard (true)
- Move Items Into Lockers (true)
- Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering these private raids
- Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public once the owner has become inactive for this period of time
- Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer
- Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being looted
- Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive
- Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when damaged by a player
- Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until base is damaged by a player. Most effective on server performance.
- Player Cupboard Detection Radius (100.0) - Prevent events from spawning too close to player buildings (never set less than 100)
- PVP Delay Between Zone Hopping (10.0) - Prevent players from exploiting the zone hop of PVP events
- Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once
- Require Cupboard To Be Looted Before Despawning (false)
- Destroying The Cupboard Completes The Raid (false)
- Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base
- Traps And Turrets Ignore Users Using NOCLIP (false) - if traps and turrets are ignoring you then this is most likely why!
- Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) - Configure how many players can enter each difficulty, thereby making them easier or more difficult to complete
- Player Lockouts (0 = ignore) - The time between each event difficulty. These settings are for public events, and Buyable Cooldowns for the Buyable Events. Players may still do 1 public and 1 buyable event if these are both enabled
Water Settings (Profiles)
- Allow Bases To Float Above Water (false) - Keyword: FLOAT
- Allow Bases To Spawn On The Seabed (false)
- Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT
- Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough
Eject Mounts (Profiles)
- Here you will find options to eject each mountable entity type from the event zone
- Mounts will still be ejected even when not allowed if the player is not allowed in the zone
Buyable Events
- Do Not Reward Buyable Events (false)
- Refunds > Refund Despawned Bases (false)
- Refunds > Refund Percentage (100.0)
- Refunds > Refund Resets Cooldown Timer (false)
- Refunds > Block Refund If Base Is Damaged (true)
- Cooldowns (0 = No Cooldown)
- VIP Permission (raidablebases.vipcooldown) (300.0)
- Admin Permission (raidablebases.allow) (0.0)
- Server Admins (0.0) - by default the admin will have no cooldown!
- Normal Users (600.0)
- Allow Players To Buy PVP Raids (true) - do not set this true unless you have Allow PVP set to false in at least one profile - otherwise players cannot buy any raids!
- Convert PVE To PVP (false)
- Convert PVP To PVE (false)
- Spawn At Closest Position From Player (true)
- Lock Raid To Buyer And Friends (true)
- Ignore Player Entities At Custom Spawn Locations (false)
- Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables
- Max Buyable Events (15)
- Reset Purchased Owner After X Minutes Offline (10.0)
- Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
- Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin
Maintained Events
- These events will be up at all times. When a base despawns then another will immediately spawn afterwards.
- Always Maintain Max Events (false) - Spawn another raid soon after one despawns
- Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
- Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
- Convert PVE To PVP (false)
- Convert PVP To PVE (false)
- Include PVE Bases (true)
- Include PVP Bases (true)
- Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
- Minimum Required Players Online (1)
- Max Maintained Events (1) - How many bases you want available at any given time
- Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
- Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin
- Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Scheduled Events
- These events will spawn at a configured interval. These differ from Maintained Events in that they will not respawn immediately after a base despawns.
- Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds
- Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area
- Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
- Convert PVE To PVP (false)
- Convert PVP To PVE (false)
- Every Min Seconds (3600.0)
- Every Max Seconds (7200.0)
- Include PVE Bases (true)
- Include PVP Bases (true)
- Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn
- Max Scheduled Events (1)
- Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0)
- Minimum Required Players Online (1)
- Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 !
- Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin
- Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
Economics Buy Raid Costs (0 = disabled)
ServerRewards Buy Raid Costs (0 = disabled)
Custom Buy Raid Costs (false = disabled)
- Cost(s) must be configured before players can purchase any raids with the /buyraid command.
Ranked Ladder (based on points system)
- Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat
- Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created.
- Enabled (true)
- Difficulty Points (for each difficulty)
- Assign To Owner Of Raid Only (false)
- Assign Rank After X Completions
- - Players that complete the required amount of completions will receive the relevant above permission and group automatically
- - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default
- Set Award Top X Players On Wipe to 0 to disable these permissions and groups from being created.
- You do not need to give these to players. The plugin will do this automatically on wipe day or when Assign Rank After X Completions is met.
- Permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th
- Groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter
Skins (
Boxes, Loot Items, Npcs all have there own settings)
- Use Identical Skins
- Include Workshop Skins (true)
- Use Random Skin (true)
- Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply.
Boxes (
including above Skins options)
- Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with
- Loot Items (including above Skins options)
- Use Identical Skins For Stackable Items
- Use Identical Skins For Non-Stackable Items
Deployables (
including above Skins options)
- List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled)
- Skin Everything (true) - if true then the Partial Names list will not be used
- Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with
- Ignore If Skinned Already (false)
Treasure
- Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf)
- Use Day Of Week Loot (false)
- Do Not Duplicate Base Loot (false)
- Do Not Duplicate Difficulty Loot (false)
- Do Not Duplicate Default Loot (false)
- Use Stack Size Limit For Spawning Items (false)
Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner
Details UI - Shows owner and active status
Delay UI - Shows UI for PVP delay
Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option
Buyable Events UI - Shows players a UI for buying events including the primary cost
Lockouts UI - Shows UI for the Player Lockouts option
- Players can move around the UI by clicking the arrows on the UI itself.
- Offset Min
- Offset Max
- Panel Alpha
- Font Size
- Background Color
- Title Background Color
- etc
Weapons
- Fog Machine Allows Motion Toggle (true)
- Fog Machine Requires A Power Source (true)
- SamSite Repairs Every X Minutes (0.0 = disabled) (5.0)
- SamSite Range (350.0 = Rust default) (75.0)
- Test Generator Power (100.0)
- Tesla Coil settings in profiles
Infinite Ammo
- AutoTurret (true)
- FlameTurret (true)
- FogMachine (true)
- GunTrap (true)
- SamSite (true)
Ammo
- AutoTurret (256)
- FlameTurret (256)
- FogMachine (5)
- GunTrap (128)
- SamSite (24)
Tesla Coil (profiles)
- Requires A Power Source (true)
- Max Discharge Self Damage Seconds (0 = None, 120 = Rust default) (0.0)
- Max Damage Output (35.0)
Profiles
- Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first and most important setting!
- Entities Not Allowed To Be Picked Up (generator.small, generator.static, autoturret_deployed - overrides Allow Players To Pickup Deployables)
- Additional Bases For This Difficulty (default) - A list of bases to use within this profile
- Paste Options (default) - Paste options specific to the profiles filename if it is also a base
- Profile Enabled (true)- Useful for disabling a profile instead of deleting it. You can use /rbe with these bases, and put them in the shop if they are free with "buyraid 0 %STEAMID% free" for example.
- Add Code Lock To Unlocked Or KeyLocked Doors (true)
- Add Code Lock To Boxes (false)
- Add Code Lock To Tool Cupboards (false)
- Allow Duplicate Items (false) - [Explained above]
- Allow Players To Pickup Deployables (false) - [Explained above]
- Allow Players To Deploy A Cupboard (true)- [Explained above]
- Allow PVP (true)
- Allow Friendly Fire (Teams) (true)
- Amount Of Items To Spawn (30) - [Explained above]
- Minimum Amount Of Items To Spawn (0 = Use Max Value) (0)
- Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition loss
- Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome
- Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside
- Block Damage Inside From Npcs To Players Outside (false)
- Building Blocks Are Immune To Damage (false)
- Spawn Silently (No Notifcation, No Dome, No Map Marker) (false)
- Divide Loot Into All Containers (true) - [Explained above]
- Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above]
- Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above]
- Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases. Set to 0 to disabled.
- Empty All Containers Before Spawning Loot (true) - [Explained above]
- Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it
- Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled
- Eject Enemies From Purchased PVP Raids (false)
- Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled
- Eject Enemies From Locked PVP Raids (false)
- Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually
- Require Cupboard Access To Loot (false) - [Explained above]
- Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above]
- Always Spawn Base Loot Table (false) - [Explained above]
Arena Walls
- Enabled (true)
- Extra Stacks (1) - How many times you want walls to stack on top of one another
- Use Stone Walls (true) - set false to use wooden walls instead
- Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue)
- Use Least Amount Of Walls (true)
- Use UFO Walls (false) - Walls spawn horizontally instead of vertically
- Radius (25.0)
NPCs
- Enabled (true)
- Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds)
- Murderer Items Dropped On Death (none)
- Scientist Items Dropped On Death (none)
- Murderer Loadout (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete)
- Scientist Loadout (hazmatsuit_scientist, rifle.ak)
- Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items
- Scientist Kits (scientist_kit_1, scientist_kit_2)
- Sleeper settings
- Many other standard settings
Rewards (profiles! not config!)
- If you want players to earn rewards after completing an event then configure this!
- Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders
- ServerRewards Points (0)
- SkillTree XP (0)
- Custom Currency (none)
Auto Turrets
- Turrets will lose power when its power source is destroyed, unless it has no power source to begin with!
- Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together.
- Minimum Damage Modifier (1.0)
- Maximum Damage Modifier (1.0)
- Start Health (1000.0)
- Sight Range (30.0)
- Set Hostile (False = Do Not Set Any Mode) (true)
- Requires Power Source (false)
- Remove Equipped Weapon (false)
- Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak)