Raidable Bases

Скидка Raidable Bases 3.0.5

Requires Rust update to compile
  1. Fix for npcs spawning naked
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Реакции: n54sk
Requires Rust update to compile
  1. Fixed bow weapon having 100% accuracy (***increase your bow accuracy to 50~ compensate this***)
  2. Fixed fridge loot despawning when fridge is killed by a player
  3. Fixed RestoreUponDeath not being blocked from PVP kill outside of event
  4. Fixed npcs inside of bases not respawning when enabled
  5. Fixed deaths not showing status / allowing ladders / updating activity
  6. Fixed IQDronePatrol support (that plugin will have full control over targeting and damage of its turrets)
  7. Fixed battering ram head not taking damage when ramming an entity
  8. Fixed rb.populate command not sorting alphabetically
  9. Fixed IsProtectedScientist.UserIDString.NullReferenceException for broken npcs in other plugins
  10. Fixed ownerless turrets sometimes not doing damage to npc when allowed
  11. Added `Block RevivePlayer Plugin For PVP/PVE Bases` (false)
  12. Added armor module slots to loot tables (retroactively applied to all eligible loot tables)
  13. Added new adobe frontier to arena wall options to profiles
  14. Added `Event Messages -> Rust Game Tip Style` (-1, none) - toasts are limited to 140 characters!
  15. Added `Purchase Same Base While On Despawn Cooldown` (false)
  16. Added `Despawn These Dropped Loot Bags When Base Despawns` (retroactively true or false depending on your other despawn dropped loot option)
  17. Restored clan+alliance functionality except with prevent hogging options
  1. Fix for Rust update (compile error)
  2. Fixed elevator issues
  3. Fixed compatibility with IQDronePatrol
  4. Fixed mounts being ejected across the map
  5. Fixed all known issues with siege options
  6. Fixed high wall soft side being rotated outwards
  7. Fixed racks to only accept weapons or weapon mods
  8. Fixed npc not waking up when Unwakeable is set false
  9. Fixed fridge and clearing of fridge inventory when enabled
  10. Fixed certain actions being blocked for players when above or below an event they are not participating at
  11. Fixed issue where new events could spawn on the top of a base still in the process of despawning
  12. Fixed flat terrain check that was causing some bases to spawn in bad terrain
  13. Fixed boxes and turrets not being destroyed when clipping into terrain
  14. Fixed jetpack eject causing player to lose partial control of their character
  15. Fixed refunds not working with custom plugin payments when a player despawns their own purchased event
  16. Fixed difficulties removed with rb.difficulty showing messages that it was not removed correctly on plugin reload
  17. Revoked ability for raidablebases.allow permission to exceed Max Manual Events limit (rcon and server admins bypass this)
  18. Added raidablebases.bypassmaxmanualeventlimit permission to bypass Max Manual Events limit (intended for admin/staff/mod. use at your own risk for players)
  19. Added `Divide Weapon Rack Loot When Enabled` (true) to distribute equally between boxes and racks (20 weapons spawn 10 in boxes and 10 on racks)
  20. Added check for train tunnels to avoid issues where players erroneously enter an event above it
  21. Added null check in OnPlayerSleepEnded
  22. Added `Npcs -> Use Random Names` (true)
  23. Added `Npcs -> Use Capitalized Names` (false)
  24. Added command: rb.config inventories false (disables pasting of all container's inventory within your copypaste files) - Don't forget about: rb.config stability true
  25. Retroactively added Spawn Database File options to profiles for Buyable, Maintained and Scheduled
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Реакции: n54sk
Requires Rust update to compile

  1. Fixed damage to ladders
  2. Fixed npcs walking through high walls
  3. Fixed siege scale options not applying on non-primitive servers
  4. Fixed issue where turrets could ignore a player and not target or shoot
  5. Fixed turret sight range being limited to 30
  6. Fixed turret interference applying on turrets deployed by players within the event
  7. Fixed colors not displaying when set in the mode language messages
  8. Fixed arena walls being demolishable by players that deploy a TC outside of the event
  9. Fixed arena walls not spawning enough stacks
  10. Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
  11. Fixed issue where queue could become stuck which required reload or /rb queue_clear
  12. Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
  13. Fixed issue where identical profile and difficulty name would cause a conflict
  14. Fixed issue where a space in a difficulty name could not be purchased
  15. Fixed weapons skins in auto turrets not being random since 3.0.1
  16. Fixed ParseHexComponent exception when invalid hex codes exist in your config file
  17. Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
  18. Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
  19. Fixed custom spawn points not loading when disabled by zone manager only option
  20. Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
  21. Added `Use Primitive Loot From The Current Era" (false)
  22. Added `Move Weapons Onto Weapon Racks` (true)
  23. Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
  24. Added support for npcs to use many new weapons
  25. Added `Enabled (Forced Height Level)` (false)
  26. Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
  27. Improved npc ai to be more aggressive and lowered chase distance
  28. Improved placement of loot bags dropped from containers when destroyed by players
  29. Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
  30. Blocked copypaste files using testridablehorse
  31. Deprioritized buyable events in queue as the time difference is negligible
  32. Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
  33. Auto-decrease doubled sight range when player target dies
  34. Many performance improvements with CanEntityTakeDamage hook
Fixed some broken functionality - you should update immediately
Fix for Rust update (requires Rust update to compile!)

Implemented dynamic difficulties (see documentation)

  1. Fixed bot ai to be much more aggressive, spawn loot instantly on death
  2. Fixed `Ignore Safe Checks In X Radius Only`
  3. Fixed some issues with new cliffs
  4. Fixed NoDamageToEnemyBase message not always blocking damage
  5. Fixed killing npc causing current lockout to be set again
  6. Fixed raidablebases.mapteleport teleporting while mounted
  7. Fixed PVP delay not properly expiring when the player wakes up after death
  8. Fixed sphere colors not updating immediately for PVP events
  9. Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
  10. Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
  11. Fixed spawn points overlapping with the cargoship pathing
  12. Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
  13. Allow use of food and medical items while in the water, useful for underwater bases
  14. Added siege multiplers to profiles (1.0, normal damage)
  15. Added `Marker Name (Override)` to profiles with no default value
  16. Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
  17. Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
  18. Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
  19. Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
  20. Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
  21. Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
  22. Added `Sort By Price Instead Of Difficulty Level` (false)
  23. Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
  24. Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
  25. Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
  26. Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
  27. Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
  28. Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
  29. Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
  30. Several small performance improvements
  1. Fix for Rust update (requires Rust update to compile)
  2. Fixed `Show Direction To Coordinates` accuracy
  3. Fixed status ui when entering on a tugboat
  4. Fixed tesla coils not doing damage to players
  5. Fixed mlrs damage to players in PVE event
  6. Fixed blunderbuss on npcs
  7. Added `Loot Hints -> Cooldown` (60 seconds)
  8. Updated `Random Weapons To Equip When Unequipped` to work with rocket launchers and several other weapons
  9. Renamed `Require Cupboard To Be Looted Before Completion` (retroactive to apply previous setting automatically)
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Реакции: DeCOST
  1. Fixed additional issues with status ui, ladders, etc
  2. Fixed issue with jetpack ejection height
  3. Fixed issues with corpse eject when new event spawns
  4. Added `Enable X Hours After Wipe (0 = immediately)` (0) - with optional command to override: /rb ignore_wipetime
  5. Added `Foundations Immune To Damage` (false)
  6. Added `Loot Hints` with various options to profiles (disabled by default) to briefly see where the remaining loot is located
  7. Updated `Commands To Run On Event Completion` to work when `Ranked Ladder` is disabled as they're separate
  1. Fixed infinite loop with PVP delay
  2. Fixed issues with status ui, ejecting of players, and mounts not ejecting properly
  3. Fixed sphere sometimes spawning when a base despawns
  4. Added missing message when no costs are configured
  5. Added `Eject Mounts - Bikes` (false)
  6. Blocked ejecting train cars and train car unloadables
  1. Fix for Rust update (requires Rust update to compile)
  2. Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
  3. Fixed sphere placement height for floating bases
  4. Fixed an issue where doors may not despawn with `Change Door Type To` enabled
  5. Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
  6. Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
  7. Added support for Skins plugin by misticos (copy "Skins" section from the config of the Skins plugin and paste into oxide/data/RaidableBases/SkinsPlugin.json)
  8. Reimplemented sphere collider enter/exit behavior
  9. Several minor improvements and null checks
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