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Fixed npc not waking up when Unwakeable is set false
Fixed fridge and clearing of fridge inventory when enabled
Fixed certain actions being blocked for players when above or below an event they are not participating at
Fixed issue where new events could spawn on the top of a base still in the process of despawning
Fixed flat terrain check that was causing some bases to spawn in bad terrain
Fixed boxes and turrets not being destroyed when clipping into terrain
Fixed jetpack eject causing player to lose partial control of their character
Fixed refunds not working with custom plugin payments when a player despawns their own purchased event
Fixed difficulties removed with rb.difficulty showing messages that it was not removed correctly on plugin reload
Revoked ability for raidablebases.allow permission to exceed Max Manual Events limit (rcon and server admins bypass this)
Added raidablebases.bypassmaxmanualeventlimit permission to bypass Max Manual Events limit (intended for admin/staff/mod. use at your own risk for players)
Added `Divide Weapon Rack Loot When Enabled` (true) to distribute equally between boxes and racks (20 weapons spawn 10 in boxes and 10 on racks)
Added check for train tunnels to avoid issues where players erroneously enter an event above it
Added null check in OnPlayerSleepEnded
Added `Npcs -> Use Random Names` (true)
Added `Npcs -> Use Capitalized Names` (false)
Added command: rb.config inventories false (disables pasting of all container's inventory within your copypaste files) - Don't forget about: rb.config stability true
Retroactively added Spawn Database File options to profiles for Buyable, Maintained and Scheduled
Fix for Rust update (requires Rust update to compile!)
Implemented dynamic difficulties (see documentation)
Fixed bot ai to be much more aggressive, spawn loot instantly on death
Fixed `Ignore Safe Checks In X Radius Only`
Fixed some issues with new cliffs
Fixed NoDamageToEnemyBase message not always blocking damage
Fixed killing npc causing current lockout to be set again
Fixed raidablebases.mapteleport teleporting while mounted
Fixed PVP delay not properly expiring when the player wakes up after death
Fixed sphere colors not updating immediately for PVP events
Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
Fixed spawn points overlapping with the cargoship pathing
Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
Allow use of food and medical items while in the water, useful for underwater bases
Added siege multiplers to profiles (1.0, normal damage)
Added `Marker Name (Override)` to profiles with no default value
Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
Added `Sort By Price Instead Of Difficulty Level` (false)
Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
Fix for Rust update (requires Rust update to compile)
Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
Fixed sphere placement height for floating bases
Fixed an issue where doors may not despawn with `Change Door Type To` enabled
Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
Added support for Skins plugin by misticos (copy "Skins" section from the config of the Skins plugin and paste into oxide/data/RaidableBases/SkinsPlugin.json)
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