PVE Mode Configuration
  • float Damage – The amount of damage that the player has to do to become the Event Owner
  • HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner
  • bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false]
  • bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false]
  • bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false]
  • bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false]
  • bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false]
  • bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false]
  • bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false]
  • bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false]
  • bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false]
  • int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.]
  • int AlertTime – The Warning time until Event Owner status will end [sec.]
  • bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false]
  • double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.]
  • int Darkening – Darkening of the dome (0 – disables the dome)
Permission
© copyright KpucTaJl 2021-2023
PveMode can not be copied, modified and/or distributed without the express permission of KpucTaJl
  • Love
  • Like
Reactions: n54sk and Xacku

Latest updates

  1. 1.2.5

    Изменено поведение, когда игрок мог стрелять за пределами зоны ивента по объектам ивента и...
  2. 1.2.4

    Исправлен баг, когда может быть несколько Npc на сервере с одинаковым userID. Не забудьте...
  3. 1.2.3

    Добавлено новое API - CanActionEventNoMessage
Back
Top Bottom