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Reverted the Rust fix in version 3.1.0
- Fixed npc issues introduced in 3.0.9
- Fixed `Backpacks Can Be Opened At PVE/PVP Bases` sometimes blocking other containers from staying open
- Fixed `Apply All Lockouts Everytime` not using the correct cooldown times when enabled
- Added `Double Rewards At Night Time Hours` (false, option is in the profiles in the rewards section) @Lumin
- Added `Bypass Lock Treasure To First Attacker` options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject players @PhatBlinkie
- Added separate XLevels and XPerience reward options to profiles (retroactive) and messages to the language file
- Reimplemented NPC respawn timing to run in parallel per NPC. e.g: 30 seconds means 30 seconds, not a consecutive 30 seconds * dead NPC count
- Rocket launchers can no longer be used in auto turrets with the "Random Weapons To Use When Unequipped" option (it broke recently, and I don't know how to fix it)
- Blocked weapons from becoming buried at events
- Misc. fixes
Fixed "finish your last raid" messages, player lockouts and related issues
Hi, notifications should be working again. If not, message in discord.
Fix for Rust update (requires Rust update)
- Fixed issue where oven lights would turn off when smelting
- Fixed `Block Damage Inside From Npcs To Players Outside` applying to npcs
- Fixed NPC `Weapon Accuracy` applying to npcs
- Fixed battering ram head not taking damage properly
- Call OnBagChangedOwnership() after changing deployerUserID
- Added support for oven lights in `Ignore List For Turn Lights On`
- Added eject option RFExplosives Above Dome (experimental, disabled) - works when explosives are dropped over a foundation from above the dome, such as when controlling drones.
- Added separate eject option for drones (disabled) - this won't prevent them from using drones altogether, they'll still find a way. Though drones are intentionally ejected further into the air to prevent the drone from crashing or becoming stuck in terrain or water.
- Added support for krieg containers
- Moved biome settings to the profiles (retroactive)
- Prevented container corpses from spawning
- Fixed plugin breaking when it tries to load a broken monument marker on the map (make sure you update your server when Rust hotfixes it)
- Fixed deployables with paid/approved skins not resetting to default on pickup
- Fixed display bug where allowed zones were incorrectly shown as being blocked
- Fixed events not spawning due to being blocked by metal detector sources
- Added `Use Raids Can Spawn On Options` to Buyable Events (true)
- Added null checks to AddItemAmountSkinned, GiveKit and ShouldIgnoreFlyingPlayer
- Moved Blacklisted Commands to profiles retroactively
- Moved Eject Mounts to profiles retroactively
- Fix for Rust Update (requires Rust update)
- Compliance with Facepunch Terms of Service changes
- Fix frontier -> legacy prefab name change for high external walls
- Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
- Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
- Fixed `Empty All Containers` for vending machines
- Fixed tree stumps spawning when trees are initially killed
- Fixed issue with ejecting of various mounts
- Fixed armor slots not applying!
- Fixed ladder rankings not showing
- Added `Block paid and restricted content to comply with Facepunch TOS` (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners.
- Added `Status UI -> Hide Loot Left When There Is No Owner` (false)
- Added new wicker, bamboo and abyss barrels to core
- Added Jungle biome option
- Allowed participants to receive awards (no items as not possible) and credit when a player is dead and offline at the same time.
I hope this translates well for you
Requires Rust update to compile
- Fixed bow weapon having 100% accuracy (***increase your bow accuracy to 50~ compensate this***)
- Fixed fridge loot despawning when fridge is killed by a player
- Fixed RestoreUponDeath not being blocked from PVP kill outside of event
- Fixed npcs inside of bases not respawning when enabled
- Fixed deaths not showing status / allowing ladders / updating activity
- Fixed IQDronePatrol support (that plugin will have full control over targeting and damage of its turrets)
- Fixed battering ram head not taking damage when ramming an entity
- Fixed rb.populate command not sorting alphabetically
- Fixed IsProtectedScientist.UserIDString.NullReferenceException for broken npcs in other plugins
- Fixed ownerless turrets sometimes not doing damage to npc when allowed
- Added `Block RevivePlayer Plugin For PVP/PVE Bases` (false)
- Added armor module slots to loot tables (retroactively applied to all eligible loot tables)
- Added new adobe frontier to arena wall options to profiles
- Added `Event Messages -> Rust Game Tip Style` (-1, none) - toasts are limited to 140 characters!
- Added `Purchase Same Base While On Despawn Cooldown` (false)
- Added `Despawn These Dropped Loot Bags When Base Despawns` (retroactively true or false depending on your other despawn dropped loot option)
- Restored clan+alliance functionality except with prevent hogging options
- Fix for Rust update (compile error)
- Fixed elevator issues
- Fixed compatibility with IQDronePatrol
- Fixed mounts being ejected across the map
- Fixed all known issues with siege options
- Fixed high wall soft side being rotated outwards
- Fixed racks to only accept weapons or weapon mods
- Fixed npc not waking up when Unwakeable is set false
- Fixed fridge and clearing of fridge inventory when enabled
- Fixed certain actions being blocked for players when above or below an event they are not participating at
- Fixed issue where new events could spawn on the top of a base still in the process of despawning
- Fixed flat terrain check that was causing some bases to spawn in bad terrain
- Fixed boxes and turrets not being destroyed when clipping into terrain
- Fixed jetpack eject causing player to lose partial control of their character
- Fixed refunds not working with custom plugin payments when a player despawns their own purchased event
- Fixed difficulties removed with rb.difficulty showing messages that it was not removed correctly on plugin reload
- Revoked ability for raidablebases.allow permission to exceed Max Manual Events limit (rcon and server admins bypass this)
- Added raidablebases.bypassmaxmanualeventlimit permission to bypass Max Manual Events limit (intended for admin/staff/mod. use at your own risk for players)
- Added `Divide Weapon Rack Loot When Enabled` (true) to distribute equally between boxes and racks (20 weapons spawn 10 in boxes and 10 on racks)
- Added check for train tunnels to avoid issues where players erroneously enter an event above it
- Added null check in OnPlayerSleepEnded
- Added `Npcs -> Use Random Names` (true)
- Added `Npcs -> Use Capitalized Names` (false)
- Added command: rb.config inventories false (disables pasting of all container's inventory within your copypaste files) - Don't forget about: rb.config stability true
- Retroactively added Spawn Database File options to profiles for Buyable, Maintained and Scheduled
Requires Rust update to compile
- Fixed damage to ladders
- Fixed npcs walking through high walls
- Fixed siege scale options not applying on non-primitive servers
- Fixed issue where turrets could ignore a player and not target or shoot
- Fixed turret sight range being limited to 30
- Fixed turret interference applying on turrets deployed by players within the event
- Fixed colors not displaying when set in the mode language messages
- Fixed arena walls being demolishable by players that deploy a TC outside of the event
- Fixed arena walls not spawning enough stacks
- Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
- Fixed issue where queue could become stuck which required reload or /rb queue_clear
- Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
- Fixed issue where identical profile and difficulty name would cause a conflict
- Fixed issue where a space in a difficulty name could not be purchased
- Fixed weapons skins in auto turrets not being random since 3.0.1
- Fixed ParseHexComponent exception when invalid hex codes exist in your config file
- Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
- Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
- Fixed custom spawn points not loading when disabled by zone manager only option
- Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
- Added `Use Primitive Loot From The Current Era" (false)
- Added `Move Weapons Onto Weapon Racks` (true)
- Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
- Added support for npcs to use many new weapons
- Added `Enabled (Forced Height Level)` (false)
- Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
- Improved npc ai to be more aggressive and lowered chase distance
- Improved placement of loot bags dropped from containers when destroyed by players
- Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
- Blocked copypaste files using testridablehorse
- Deprioritized buyable events in queue as the time difference is negligible
- Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
- Auto-decrease doubled sight range when player target dies
- Many performance improvements with CanEntityTakeDamage hook
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