Raidable Bases

Скидка Raidable Bases 3.0.5

  1. Fixed player turrets not hurting npcs when attacked
  2. Fixed DropRustBackpack collection modified error
Fixed spawn issues
Requires Rust update to compile:
  1. Requires CopyPaste 4.2.0 or higher
  2. Fix for Rust update (AllItems, Oasis, Lake, and Canyon and water changes)
  3. Fixed vending machine being visible from Explosive Costs option
  4. Added `Allowed Monument Markers (* = everything)` (none) - This is for monument markers added to your map file via RustEdit
  5. Added raidablebases.buyraid.pvponly and raidablebases.buyraid.pveonly permissions
  6. Performance improvements
  1. Fixed issues where players could become stuck on a mount at an event
  2. Fixed issue where wrong base loot file could be used when two profiles share the same copypaste filenames (@ThePitereq)
  3. Fixed collection modified error
  4. Fixed SAM sites not targetting MLRS rockets
  1. Fixed OnElevatorButtonPress.NullReferenceException
  2. Fixed bases not spawning inside of `Allowed Zone Manager Zones`
Fix for Rust update (requires Rust update to compile)

  1. Fixed Level 2 BaseAIBrain.Think errors when server attempts to use the npc before it has fully respawned
  2. Fixed error being thrown from DropRustBackpack method
  3. Fixed load error when ocean patrol paths are set to 0
  4. Fixed some messages and reduced clutter a bit in Notify plugin
  5. Fixed camper mount being ejected into terrain when player respawns in bed
  6. Fixed mounts being ejected instead of the player when they respawn
  7. Fixed `Prevent Players From Hogging Purchased Raids` issues
  8. Fixed `Include PVE Bases` and `Include PVP Bases` (fixed by @sickness0666)
  9. Fixed OnSamSiteTargetScan.NullReferenceException (SamSite.ISamSiteTarget.serverList containing destroyed entities?!)
  10. Fixed `Do Not Destroy Player Built Deployables & Structures` when set false and player builds too close to an event (@zloy_admin)
  11. Added `Add Personal Marker On Owners Map` (false) for purchased events (@fuscazo)
  12. Added `Block Grid On Spawns Database Positions` (false) - prevent points from being added to the grid when the positions exist in a Spawns Database File
  13. Added `Auto Close Buyable Ui When At Maximum Limit` (false) - can prevent players from spamming the buy button when the maximum limit of buyable events is reached
  14. Added `raidablebases.clearowner` permission where an owner (and only the owner) of a base can use the `/rbe clearowner` command to forfeit ownership (admins have no restriction)
  15. Added `Explosive Costs` to profiles for users to input costs for each base, shown in the map marker shop window. Alternatively, use this to display approximate or potential raid rewards
  16. Blocked horizontal placement of ladders on flooring
  17. Moved `Allow Players To Build` to the profiles (retroactive)
  18. Moved `Allow Players To Build (Exclusions)` to the profiles (retroactive)
  19. Periodically update to find newly added or removed zone manager zones
  1. Fixed ranked ladder resetting on each server restart (@PaperPlate)
  2. Fixed issue where only murderer would spawn if killed first (@PaperPlate)
  3. Fixed pvp delay ui not showing when leaving the event
  4. Added missing prefab ids to fix `Allow Players To Deploy A Cupboard` (@PaperPlate)
  5. Added `Permission To Ignore With Players Online Limit` (no permission set)
  6. Added GetPVPDelay API, GetMaxPVPDelay API, OnPlayerPvpDelayStart hook, OnPlayerPvpDelayReset hook
  7. Added text attribute to loot items - it is not allowed to use this with building materials as it will break them
  8. Expire all pvp delay on despawn unless persist setting is enabled
Fix for Rust update (HumanNPC.CreateCorpse) - requires Rust update to compile
Fixed `OnPlayerExitedRaidableBase` hook not being called when player dies and respawns
Fixed `Required Loot Percentage For Rewards` when `Destroying The Cupboard Completes The Raid` is enabled (players will receive reward once loot percentage is met)
Fixed `Each Player Must Destroy An Entity For Reward Eligibility` not working when player skips every entity except for the TC
Fixed several features not working when an entity dies to fire
Fixed `Rust Backpacks Drop At PVP/PVE Bases` not blocking vanilla behavior when set false, and not working with pvp delay
Fixed inventory being lost during unload or shutdown for newly built containers within an event
Added `Respawn Deleted Trees When Despawning Base` (false)
Added `Use Skins With Scientist/Murderer Kits` (false)
Added `Ignore Skinned Scientist/Murderer Kits` (false)
Added `Hide Despawn Time On Map Marker (PVP)` (false)
Added `Hide Despawn Time On Map Marker (PVE)` (false)
Removed `Reset Purchased Owner After X Minutes Offline` (redundant)
Removed empty map check from wipe detection
Changed `treasurehunters` logfile to be used by `Save Thieves To Log File` only
Changed ranked ladder rewards after wipe to use `topraider` logfile
Changed Economics to use ulong to be compatible with Carbon
Use pooling when finding entities to improve performance
Block npc from resetting despawn times
Block spawns at Duelist plugin zones
Rewrote sam site detection
Fixed `PVP Delay Between Zone Hopping`
Fixed numerous compilation errors in RU version
Fixed `Permission Required To Enter` preventing Maintained and Scheduled Events from spawning
Reimplemented `Show Remaining Loot When No Owner (PVE)` (true)
Reimplemented `Show Remaining Loot When No Owner (PVP)` (false)
  1. Fix for Rust update
  2. Fixed `Eject Mounts -> Jetpacks`
  3. Fixed pvp delay not expiring if the associated raid despawns before the expiration
  4. Fixed npcs (scientist and murderer) spawning out of order when the opposite is dead
  5. Fixed refund not working when player did not enter the event before despawning it
  6. Fixed weapons that are looted from npcs not working after a server restart
  7. Fixed errors when npcs try to use a medical tool
  8. Fixed eject mountable settings causing chairs to be ejected off of ziplines
  9. Fixed door closers not despawning when door is killed @nekros
  10. Fixed erroneous teleport message when outside of an event with no pvp delay
  11. Fixed `Backpacks Drop At PVP Bases` (Backpacks plugin)
  12. Fixed `Refund Resets Cooldown Timer` not working when another cooldown is set immediately afterwards
  13. Fixed `Refund Resets Cooldown Timer` resetting all buyable cooldowns instead of the current mode
  14. Fixed `Allow Teleport Ignores Respawning` setting support for Revive Player plugin
  15. Fixed barricades and ladders being deployable when configured to be blocked
  16. Fixed BaseAIBrain.HasState NullReferenceException
  17. Fixed BurnIt plugin causing this plugin to break after pasting
  18. Fixed `Permission Required To Enter` not preventing players from becoming an owner of automated events
  19. Fixed `Max Amount Purchasable Per Difficulty` not blocking purchase when set to -1
  20. Added `PVP Delay Between Zone Hopping Persists After Despawn` (false)
  21. Added RaidOpenAppendedFormat to language file for `Show Opened Message` chat message that's shown when an event is purchased
  22. Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) @Kobani
  23. Added `Lockouts UI -> Hidden While Buyable Events UI Is Closed` (false)
  24. Added `Map Markers -> Show Remaining Loot When No Owner` (true)
  25. Added `Rust Backpacks Drop At PVE Bases` (false) @Spyz
  26. Added `Rust Backpacks Drop At PVP Bases` (false)
  27. Added `Block Weapons From Use` (toolgun)
  28. Added `Show Grid Coordinates` (true, this was default behavior since release but is now optional)
  29. Added `Despawn Dropped Loot Bags From Npc When Base Despawns` (false) @gabord3
  30. Added `Wipe Management` with various settings to config.
  31. Added `Each Player Must Destroy An Entity For Reward Eligibility` (false)
  32. Added `Required Loot Percentage For Rewards` (0%)
  33. Added IQDronePatrol `Use drone support` (false) @Mercury
  34. Added several new API, and updated some existing
  35. Dynamically increase eject range for hot air balloons @rustyboys
  36. Allow ladders to be deployed on wall.frame.cell
  37. Damage to npcs from Predator Missiles is working from my testing
  38. Updated `Lock Treasure Max Inactive Time` to be refreshed when a player deals damage to an event
Назад
Сверху Снизу