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Added Rust navmesh support which allows npcs to move inside bases for the first time. Unity navmesh support remains available, but will be removed in the near future and is limited to stationary npcs inside bases
Allow bases queued by CopyPaste to wait as long as needed for Steam definitions. The 15 minute timeout still applies when CopyPaste is unloaded
Fixed sleeping npcs trying to re-equip weapons that were taken by a player, which could cause players to see multiple weapon models at the same time
Fixed npcs spawning on beds to have the proper position and rotation, though their movement off the bed may be a bit strange for now
Turret functionality reworked
Overall better error handling, lookup times and cleanup
Fixed completion and enter/exit hooks which XDQuest, SkillTree and SuperPVxInfo relied on (note that hooks will be deliberately changed in the future to remove all unused arguments)
Fixed null exception for npc brains
Fixed rpc kick when mounting a mount that was previously unmounted when an event despawned
Fixed pickup being blocked for some deployables when whitelisted
Added `Destroy DLC Container After It Is Looted` (true) - requires the TOS option to be enabled too
Added `Apply Cooldown When Rewards Are Given` (true)
Added `Block Damage From Siege Weapons To Bases` (false)
Added `Block AlphaLoot Plugin` (false)
Added `Block BetterLoot Plugin` (true)
Added `Remove Event Turrets For How Many Hours After Map Wipe` (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwards
Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
Added `Amount Of Days Before Removing Inactive User From The Lifetime Ladder?` (60) - when this time expires the user is removed from the lifetime ladder
Reimplemented and enabled `Respawn Deleted Trees After Despawning Base`
Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
Rewrote npc respawn method
Added API for devs, int GetAllEventsCount()
Added API for devs, int GetActiveEventCount()
Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
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