Raidable Bases

Скидка Raidable Bases 3.2.1

  1. Fix for Rust update
  2. Fixed issue where an npc could spawn partially inside terrain
  3. Fixed potential error in RemoveTurret when a turret reference was null
  4. Added `Gun Trap Health` (300) to the profiles
  5. Added `Allow Livestock Kills in Own PvE Events After X Seconds` (30)
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Реакции: n54sk
  1. Added Rust navmesh support which allows npcs to move inside bases for the first time. Unity navmesh support remains available, but will be removed in the near future and is limited to stationary npcs inside bases
  2. Allow bases queued by CopyPaste to wait as long as needed for Steam definitions. The 15 minute timeout still applies when CopyPaste is unloaded
  3. Fixed sleeping npcs trying to re-equip weapons that were taken by a player, which could cause players to see multiple weapon models at the same time
  4. Fixed npcs spawning on beds to have the proper position and rotation, though their movement off the bed may be a bit strange for now
  5. Turret functionality reworked
  6. Overall better error handling, lookup times and cleanup
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Реакции: n54sk и Chilly
Fixed completion and enter/exit hooks which XDQuest, SkillTree and SuperPVxInfo relied on (note that hooks will be deliberately changed in the future to remove all unused arguments)
Fixed null exception for npc brains
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Реакции: n54sk
Fix for Rust update
Fixed top raider not being assigned when map wipes
Improved time tracking precision
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Реакции: n54sk
  1. Fixed npcs inside of bases spawning outside of bases instead
  2. Fixed vending machines not receiving power
  3. Fixed sprinkler compiling error on staging branch
  4. Added `Sleepers -> Lootable` (true)
  5. Re-added support for rocket launchers as auto turret weapons
  6. Increased UFO wall height by 1 to fix issue where the wall would spawn too far into the terrain
Fix for Rust update (requires Rust update)
  1. Fixed fridge not dropping loot when ent killed.
  2. Fixed skin ID of mounts removed from the event (properly restore the skinID field for children of each parent)
  3. Fixed issue where OnPlayerExitedRaidableBase hook may not be called
  4. Fixed issue with dome placement for custom spawn points
  5. Fixed issue where deployables picked up may have a blank skin
  6. Fixed issue where turret interference may not be blocked on spawn
  7. Fixed OnLootEntityEnd error
  8. Fixed refund and payment for custom payment options
  9. Fixed animated doors being closed with the animation showing as open still
  10. Fixed several issues with the toggle lights option causing power issues with io entities
  11. Fixed issue with HBHFSensor, laser detector, pressure pads and computer station
  12. Fixed tesla coil power amount (25->35)
  13. Added `Door Controller Requires Power Source` (true)
  14. Misc. fixes
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Реакции: n54sk
Fixed npc respawn time
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Реакции: Marudsf, Chilly и n54sk
  1. Fix for Rust update
  2. Fixed rpc kick when mounting a mount that was previously unmounted when an event despawned
  3. Fixed pickup being blocked for some deployables when whitelisted
  4. Added `Destroy DLC Container After It Is Looted` (true) - requires the TOS option to be enabled too
  5. Added `Apply Cooldown When Rewards Are Given` (true)
  6. Added `Block Damage From Siege Weapons To Bases` (false)
  7. Added `Block AlphaLoot Plugin` (false)
  8. Added `Block BetterLoot Plugin` (true)
  9. Added `Remove Event Turrets For How Many Hours After Map Wipe` (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwards
  10. Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
  11. Added `Amount Of Days Before Removing Inactive User From The Lifetime Ladder?` (60) - when this time expires the user is removed from the lifetime ladder
  12. Reimplemented and enabled `Respawn Deleted Trees After Despawning Base`
Fixed enter/exit issue at events
Исправлено: не срабатывал eject для вражеских игроков в чужом ивенте.
Fix for Rust update (requires Rust update)
  1. Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
  2. Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
  3. Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
  4. Rewrote npc respawn method
  5. Added API for devs, int GetAllEventsCount()
  6. Added API for devs, int GetActiveEventCount()
  7. Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
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