Fix for Rust update (HumanNPC.CreateCorpse) - requires Rust update to compile
Fixed `OnPlayerExitedRaidableBase` hook not being called when player dies and respawns
Fixed `Required Loot Percentage For Rewards` when `Destroying The Cupboard Completes The Raid` is enabled (players will receive reward once loot percentage is met)
Fixed `Each Player Must Destroy An Entity For Reward Eligibility` not working when player skips every entity except for the TC
Fixed several features not working when an entity dies to fire
Fixed `Rust Backpacks Drop At PVP/PVE Bases` not blocking vanilla behavior when set false, and not working with pvp delay
Fixed inventory being lost during unload or shutdown for newly built containers within an event
Added `Respawn Deleted Trees When Despawning Base` (false)
Added `Use Skins With Scientist/Murderer Kits` (false)
Added `Ignore Skinned Scientist/Murderer Kits` (false)
Added `Hide Despawn Time On Map Marker (PVP)` (false)
Added `Hide Despawn Time On Map Marker (PVE)` (false)
Removed `Reset Purchased Owner After X Minutes Offline` (redundant)
Removed empty map check from wipe detection
Changed `treasurehunters` logfile to be used by `Save Thieves To Log File` only
Changed ranked ladder rewards after wipe to use `topraider` logfile
Changed Economics to use ulong to be compatible with Carbon
Use pooling when finding entities to improve performance
Block npc from resetting despawn times
Block spawns at Duelist plugin zones
Rewrote sam site detection