Raidable Bases

Скидка Raidable Bases 3.1.1

Fixed some broken functionality - you should update immediately
Fix for Rust update (requires Rust update to compile!)

Implemented dynamic difficulties (see documentation)

  1. Fixed bot ai to be much more aggressive, spawn loot instantly on death
  2. Fixed `Ignore Safe Checks In X Radius Only`
  3. Fixed some issues with new cliffs
  4. Fixed NoDamageToEnemyBase message not always blocking damage
  5. Fixed killing npc causing current lockout to be set again
  6. Fixed raidablebases.mapteleport teleporting while mounted
  7. Fixed PVP delay not properly expiring when the player wakes up after death
  8. Fixed sphere colors not updating immediately for PVP events
  9. Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
  10. Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
  11. Fixed spawn points overlapping with the cargoship pathing
  12. Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
  13. Allow use of food and medical items while in the water, useful for underwater bases
  14. Added siege multiplers to profiles (1.0, normal damage)
  15. Added `Marker Name (Override)` to profiles with no default value
  16. Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
  17. Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
  18. Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
  19. Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
  20. Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
  21. Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
  22. Added `Sort By Price Instead Of Difficulty Level` (false)
  23. Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
  24. Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
  25. Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
  26. Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
  27. Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
  28. Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
  29. Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
  30. Several small performance improvements
  1. Fix for Rust update (requires Rust update to compile)
  2. Fixed `Show Direction To Coordinates` accuracy
  3. Fixed status ui when entering on a tugboat
  4. Fixed tesla coils not doing damage to players
  5. Fixed mlrs damage to players in PVE event
  6. Fixed blunderbuss on npcs
  7. Added `Loot Hints -> Cooldown` (60 seconds)
  8. Updated `Random Weapons To Equip When Unequipped` to work with rocket launchers and several other weapons
  9. Renamed `Require Cupboard To Be Looted Before Completion` (retroactive to apply previous setting automatically)
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Реакции: DeCOST
  1. Fixed additional issues with status ui, ladders, etc
  2. Fixed issue with jetpack ejection height
  3. Fixed issues with corpse eject when new event spawns
  4. Added `Enable X Hours After Wipe (0 = immediately)` (0) - with optional command to override: /rb ignore_wipetime
  5. Added `Foundations Immune To Damage` (false)
  6. Added `Loot Hints` with various options to profiles (disabled by default) to briefly see where the remaining loot is located
  7. Updated `Commands To Run On Event Completion` to work when `Ranked Ladder` is disabled as they're separate
  1. Fixed infinite loop with PVP delay
  2. Fixed issues with status ui, ejecting of players, and mounts not ejecting properly
  3. Fixed sphere sometimes spawning when a base despawns
  4. Added missing message when no costs are configured
  5. Added `Eject Mounts - Bikes` (false)
  6. Blocked ejecting train cars and train car unloadables
  1. Fix for Rust update (requires Rust update to compile)
  2. Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
  3. Fixed sphere placement height for floating bases
  4. Fixed an issue where doors may not despawn with `Change Door Type To` enabled
  5. Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
  6. Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
  7. Added support for Skins plugin by misticos (copy "Skins" section from the config of the Skins plugin and paste into oxide/data/RaidableBases/SkinsPlugin.json)
  8. Reimplemented sphere collider enter/exit behavior
  9. Several minor improvements and null checks
  1. Fixed player turrets not hurting npcs when attacked
  2. Fixed DropRustBackpack collection modified error
Fixed spawn issues
Requires Rust update to compile:
  1. Requires CopyPaste 4.2.0 or higher
  2. Fix for Rust update (AllItems, Oasis, Lake, and Canyon and water changes)
  3. Fixed vending machine being visible from Explosive Costs option
  4. Added `Allowed Monument Markers (* = everything)` (none) - This is for monument markers added to your map file via RustEdit
  5. Added raidablebases.buyraid.pvponly and raidablebases.buyraid.pveonly permissions
  6. Performance improvements
  1. Fixed issues where players could become stuck on a mount at an event
  2. Fixed issue where wrong base loot file could be used when two profiles share the same copypaste filenames (@ThePitereq)
  3. Fixed collection modified error
  4. Fixed SAM sites not targetting MLRS rockets
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