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Примечание: this_feature_currently_requires_accessing_site_using_safari
- Fix for Rust Update (requires Rust update)
- Compliance with Facepunch Terms of Service changes
- Fix frontier -> legacy prefab name change for high external walls
- Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
- Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
- Fixed `Empty All Containers` for vending machines
- Fixed tree stumps spawning when trees are initially killed
- Fixed issue with ejecting of various mounts
- Fixed armor slots not applying!
- Fixed ladder rankings not showing
- Added `Block paid and restricted content to comply with Facepunch TOS` (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners.
- Added `Status UI -> Hide Loot Left When There Is No Owner` (false)
- Added new wicker, bamboo and abyss barrels to core
- Added Jungle biome option
- Allowed participants to receive awards (no items as not possible) and credit when a player is dead and offline at the same time.
I hope this translates well for you
Requires Rust update to compile
- Fixed bow weapon having 100% accuracy (***increase your bow accuracy to 50~ compensate this***)
- Fixed fridge loot despawning when fridge is killed by a player
- Fixed RestoreUponDeath not being blocked from PVP kill outside of event
- Fixed npcs inside of bases not respawning when enabled
- Fixed deaths not showing status / allowing ladders / updating activity
- Fixed IQDronePatrol support (that plugin will have full control over targeting and damage of its turrets)
- Fixed battering ram head not taking damage when ramming an entity
- Fixed rb.populate command not sorting alphabetically
- Fixed IsProtectedScientist.UserIDString.NullReferenceException for broken npcs in other plugins
- Fixed ownerless turrets sometimes not doing damage to npc when allowed
- Added `Block RevivePlayer Plugin For PVP/PVE Bases` (false)
- Added armor module slots to loot tables (retroactively applied to all eligible loot tables)
- Added new adobe frontier to arena wall options to profiles
- Added `Event Messages -> Rust Game Tip Style` (-1, none) - toasts are limited to 140 characters!
- Added `Purchase Same Base While On Despawn Cooldown` (false)
- Added `Despawn These Dropped Loot Bags When Base Despawns` (retroactively true or false depending on your other despawn dropped loot option)
- Restored clan+alliance functionality except with prevent hogging options
- Fix for Rust update (compile error)
- Fixed elevator issues
- Fixed compatibility with IQDronePatrol
- Fixed mounts being ejected across the map
- Fixed all known issues with siege options
- Fixed high wall soft side being rotated outwards
- Fixed racks to only accept weapons or weapon mods
- Fixed npc not waking up when Unwakeable is set false
- Fixed fridge and clearing of fridge inventory when enabled
- Fixed certain actions being blocked for players when above or below an event they are not participating at
- Fixed issue where new events could spawn on the top of a base still in the process of despawning
- Fixed flat terrain check that was causing some bases to spawn in bad terrain
- Fixed boxes and turrets not being destroyed when clipping into terrain
- Fixed jetpack eject causing player to lose partial control of their character
- Fixed refunds not working with custom plugin payments when a player despawns their own purchased event
- Fixed difficulties removed with rb.difficulty showing messages that it was not removed correctly on plugin reload
- Revoked ability for raidablebases.allow permission to exceed Max Manual Events limit (rcon and server admins bypass this)
- Added raidablebases.bypassmaxmanualeventlimit permission to bypass Max Manual Events limit (intended for admin/staff/mod. use at your own risk for players)
- Added `Divide Weapon Rack Loot When Enabled` (true) to distribute equally between boxes and racks (20 weapons spawn 10 in boxes and 10 on racks)
- Added check for train tunnels to avoid issues where players erroneously enter an event above it
- Added null check in OnPlayerSleepEnded
- Added `Npcs -> Use Random Names` (true)
- Added `Npcs -> Use Capitalized Names` (false)
- Added command: rb.config inventories false (disables pasting of all container's inventory within your copypaste files) - Don't forget about: rb.config stability true
- Retroactively added Spawn Database File options to profiles for Buyable, Maintained and Scheduled
Requires Rust update to compile
- Fixed damage to ladders
- Fixed npcs walking through high walls
- Fixed siege scale options not applying on non-primitive servers
- Fixed issue where turrets could ignore a player and not target or shoot
- Fixed turret sight range being limited to 30
- Fixed turret interference applying on turrets deployed by players within the event
- Fixed colors not displaying when set in the mode language messages
- Fixed arena walls being demolishable by players that deploy a TC outside of the event
- Fixed arena walls not spawning enough stacks
- Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
- Fixed issue where queue could become stuck which required reload or /rb queue_clear
- Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
- Fixed issue where identical profile and difficulty name would cause a conflict
- Fixed issue where a space in a difficulty name could not be purchased
- Fixed weapons skins in auto turrets not being random since 3.0.1
- Fixed ParseHexComponent exception when invalid hex codes exist in your config file
- Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
- Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
- Fixed custom spawn points not loading when disabled by zone manager only option
- Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
- Added `Use Primitive Loot From The Current Era" (false)
- Added `Move Weapons Onto Weapon Racks` (true)
- Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
- Added support for npcs to use many new weapons
- Added `Enabled (Forced Height Level)` (false)
- Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
- Improved npc ai to be more aggressive and lowered chase distance
- Improved placement of loot bags dropped from containers when destroyed by players
- Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
- Blocked copypaste files using testridablehorse
- Deprioritized buyable events in queue as the time difference is negligible
- Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
- Auto-decrease doubled sight range when player target dies
- Many performance improvements with CanEntityTakeDamage hook
Fix for Rust update (requires Rust update to compile!)
Implemented dynamic difficulties (see documentation)
- Fixed bot ai to be much more aggressive, spawn loot instantly on death
- Fixed `Ignore Safe Checks In X Radius Only`
- Fixed some issues with new cliffs
- Fixed NoDamageToEnemyBase message not always blocking damage
- Fixed killing npc causing current lockout to be set again
- Fixed raidablebases.mapteleport teleporting while mounted
- Fixed PVP delay not properly expiring when the player wakes up after death
- Fixed sphere colors not updating immediately for PVP events
- Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
- Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
- Fixed spawn points overlapping with the cargoship pathing
- Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
- Allow use of food and medical items while in the water, useful for underwater bases
- Added siege multiplers to profiles (1.0, normal damage)
- Added `Marker Name (Override)` to profiles with no default value
- Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
- Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
- Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
- Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
- Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
- Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
- Added `Sort By Price Instead Of Difficulty Level` (false)
- Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
- Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
- Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
- Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
- Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
- Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
- Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
- Several small performance improvements
- Fix for Rust update (requires Rust update to compile)
- Fixed `Show Direction To Coordinates` accuracy
- Fixed status ui when entering on a tugboat
- Fixed tesla coils not doing damage to players
- Fixed mlrs damage to players in PVE event
- Fixed blunderbuss on npcs
- Added `Loot Hints -> Cooldown` (60 seconds)
- Updated `Random Weapons To Equip When Unequipped` to work with rocket launchers and several other weapons
- Renamed `Require Cupboard To Be Looted Before Completion` (retroactive to apply previous setting automatically)
- Fixed additional issues with status ui, ladders, etc
- Fixed issue with jetpack ejection height
- Fixed issues with corpse eject when new event spawns
- Added `Enable X Hours After Wipe (0 = immediately)` (0) - with optional command to override: /rb ignore_wipetime
- Added `Foundations Immune To Damage` (false)
- Added `Loot Hints` with various options to profiles (disabled by default) to briefly see where the remaining loot is located
- Updated `Commands To Run On Event Completion` to work when `Ranked Ladder` is disabled as they're separate
- Fixed infinite loop with PVP delay
- Fixed issues with status ui, ejecting of players, and mounts not ejecting properly
- Fixed sphere sometimes spawning when a base despawns
- Added missing message when no costs are configured
- Added `Eject Mounts - Bikes` (false)
- Blocked ejecting train cars and train car unloadables