Raidable Bases

Скидка Raidable Bases 3.1.5

Fixed npc respawn time
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Реакции: Chilly и n54sk
  1. Fix for Rust update
  2. Fixed rpc kick when mounting a mount that was previously unmounted when an event despawned
  3. Fixed pickup being blocked for some deployables when whitelisted
  4. Added `Destroy DLC Container After It Is Looted` (true) - requires the TOS option to be enabled too
  5. Added `Apply Cooldown When Rewards Are Given` (true)
  6. Added `Block Damage From Siege Weapons To Bases` (false)
  7. Added `Block AlphaLoot Plugin` (false)
  8. Added `Block BetterLoot Plugin` (true)
  9. Added `Remove Event Turrets For How Many Hours After Map Wipe` (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwards
  10. Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
  11. Added `Amount Of Days Before Removing Inactive User From The Lifetime Ladder?` (60) - when this time expires the user is removed from the lifetime ladder
  12. Reimplemented and enabled `Respawn Deleted Trees After Despawning Base`
Fixed enter/exit issue at events
Исправлено: не срабатывал eject для вражеских игроков в чужом ивенте.
Fix for Rust update (requires Rust update)
  1. Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
  2. Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
  3. Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
  4. Rewrote npc respawn method
  5. Added API for devs, int GetAllEventsCount()
  6. Added API for devs, int GetActiveEventCount()
  7. Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
Reverted the Rust fix in version 3.1.0
  1. Fixed npc issues introduced in 3.0.9
  2. Fixed `Backpacks Can Be Opened At PVE/PVP Bases` sometimes blocking other containers from staying open
  3. Fixed `Apply All Lockouts Everytime` not using the correct cooldown times when enabled
  4. Added `Double Rewards At Night Time Hours` (false, option is in the profiles in the rewards section) @Lumin
  5. Added `Bypass Lock Treasure To First Attacker` options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject players @PhatBlinkie
  6. Added separate XLevels and XPerience reward options to profiles (retroactive) and messages to the language file
  7. Reimplemented NPC respawn timing to run in parallel per NPC. e.g: 30 seconds means 30 seconds, not a consecutive 30 seconds * dead NPC count
  8. Rocket launchers can no longer be used in auto turrets with the "Random Weapons To Use When Unequipped" option (it broke recently, and I don't know how to fix it)
  9. Blocked weapons from becoming buried at events
  10. Misc. fixes
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Реакции: n54sk и Chilly
Fixed "finish your last raid" messages, player lockouts and related issues
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Реакции: Chilly и n54sk
Hi, notifications should be working again. If not, message in discord.

Fix for Rust update (requires Rust update)
  1. Fixed issue where oven lights would turn off when smelting
  2. Fixed `Block Damage Inside From Npcs To Players Outside` applying to npcs
  3. Fixed NPC `Weapon Accuracy` applying to npcs
  4. Fixed battering ram head not taking damage properly
  5. Call OnBagChangedOwnership() after changing deployerUserID
  6. Added support for oven lights in `Ignore List For Turn Lights On`
  7. Added eject option RFExplosives Above Dome (experimental, disabled) - works when explosives are dropped over a foundation from above the dome, such as when controlling drones.
  8. Added separate eject option for drones (disabled) - this won't prevent them from using drones altogether, they'll still find a way. Though drones are intentionally ejected further into the air to prevent the drone from crashing or becoming stuck in terrain or water.
  9. Added support for krieg containers
  10. Moved biome settings to the profiles (retroactive)
  11. Prevented container corpses from spawning
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Реакции: n54sk, r7kcs и Chilly
  1. Fixed plugin breaking when it tries to load a broken monument marker on the map (make sure you update your server when Rust hotfixes it)
  2. Fixed deployables with paid/approved skins not resetting to default on pickup
  3. Fixed display bug where allowed zones were incorrectly shown as being blocked
  4. Fixed events not spawning due to being blocked by metal detector sources
  5. Added `Use Raids Can Spawn On Options` to Buyable Events (true)
  6. Added null checks to AddItemAmountSkinned, GiveKit and ShouldIgnoreFlyingPlayer
  7. Moved Blacklisted Commands to profiles retroactively
  8. Moved Eject Mounts to profiles retroactively
  1. Fix for Rust Update (requires Rust update)
  2. Compliance with Facepunch Terms of Service changes
  3. Fix frontier -> legacy prefab name change for high external walls
  4. Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
  5. Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
  6. Fixed `Empty All Containers` for vending machines
  7. Fixed tree stumps spawning when trees are initially killed
  8. Fixed issue with ejecting of various mounts
  9. Fixed armor slots not applying!
  10. Fixed ladder rankings not showing
  11. Added `Block paid and restricted content to comply with Facepunch TOS` (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners.
  12. Added `Status UI -> Hide Loot Left When There Is No Owner` (false)
  13. Added new wicker, bamboo and abyss barrels to core
  14. Added Jungle biome option
  15. Allowed participants to receive awards (no items as not possible) and credit when a player is dead and offline at the same time.

I hope this translates well for you :)
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Реакции: Chilly и n54sk
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