Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно. Вам необходимо обновить браузер или попробовать использовать другой.
Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
Rewrote npc respawn method
Added API for devs, int GetAllEventsCount()
Added API for devs, int GetActiveEventCount()
Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
Fixed `Backpacks Can Be Opened At PVE/PVP Bases` sometimes blocking other containers from staying open
Fixed `Apply All Lockouts Everytime` not using the correct cooldown times when enabled
Added `Double Rewards At Night Time Hours` (false, option is in the profiles in the rewards section) @Lumin
Added `Bypass Lock Treasure To First Attacker` options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject players @PhatBlinkie
Added separate XLevels and XPerience reward options to profiles (retroactive) and messages to the language file
Reimplemented NPC respawn timing to run in parallel per NPC. e.g: 30 seconds means 30 seconds, not a consecutive 30 seconds * dead NPC count
Rocket launchers can no longer be used in auto turrets with the "Random Weapons To Use When Unequipped" option (it broke recently, and I don't know how to fix it)
Hi, notifications should be working again. If not, message in discord.
Fix for Rust update (requires Rust update)
Fixed issue where oven lights would turn off when smelting
Fixed `Block Damage Inside From Npcs To Players Outside` applying to npcs
Fixed NPC `Weapon Accuracy` applying to npcs
Fixed battering ram head not taking damage properly
Call OnBagChangedOwnership() after changing deployerUserID
Added support for oven lights in `Ignore List For Turn Lights On`
Added eject option RFExplosives Above Dome (experimental, disabled) - works when explosives are dropped over a foundation from above the dome, such as when controlling drones.
Added separate eject option for drones (disabled) - this won't prevent them from using drones altogether, they'll still find a way. Though drones are intentionally ejected further into the air to prevent the drone from crashing or becoming stuck in terrain or water.
Added support for krieg containers
Moved biome settings to the profiles (retroactive)
Compliance with Facepunch Terms of Service changes
Fix frontier -> legacy prefab name change for high external walls
Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
Fixed `Empty All Containers` for vending machines
Fixed tree stumps spawning when trees are initially killed
Fixed issue with ejecting of various mounts
Fixed armor slots not applying!
Fixed ladder rankings not showing
Added `Block paid and restricted content to comply with Facepunch TOS` (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners.
Added `Status UI -> Hide Loot Left When There Is No Owner` (false)
Added new wicker, bamboo and abyss barrels to core
Added Jungle biome option
Allowed participants to receive awards (no items as not possible) and credit when a player is dead and offline at the same time.
На данном сайте используются файлы cookie, чтобы персонализировать контент и сохранить Ваш вход в систему, если Вы зарегистрируетесь.
Продолжая использовать этот сайт, Вы соглашаетесь на использование наших файлов cookie.