Привет, вот что вываливает когда спавнятся арки. Внутри можно находиться не более 10 секунд, потом выкидывает наружу на высоте.
(11:35:45) | System.NullReferenceException: Object reference not set to an instance of an object
at BaseNavigator.GetNearestNavmeshPosition (UnityEngine.Vector3 target, UnityEngine.Vector3& position, System.Single maxRange) [0x00019] in <04a81e948796475cb46b54f47aa78d58>:0
at BasePathFinder.GetBestRoamPositionFromAnchor (BaseNavigator navigator, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 fallbackPos, System.Single minRange, System.Single maxRange) [0x00034] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x00063] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <04a81e948796475cb46b54f47aa78d58>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.DoThink () [0x0000d] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <04a81e948796475cb46b54f47aa78d58>:0
at NPCPlayer.ServerThink_Internal () [0x0000d] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowNPC.TryThink () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <04a81e948796475cb46b54f47aa78d58>:0
(11:35:45) | System.NullReferenceException: Object reference not set to an instance of an object
at BaseNavigator.GetNearestNavmeshPosition (UnityEngine.Vector3 target, UnityEngine.Vector3& position, System.Single maxRange) [0x00019] in <04a81e948796475cb46b54f47aa78d58>:0
at BasePathFinder.GetBestRoamPositionFromAnchor (BaseNavigator navigator, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 fallbackPos, System.Single minRange, System.Single maxRange) [0x00034] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x00063] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <04a81e948796475cb46b54f47aa78d58>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <04a81e948796475cb46b54f47aa78d58>:0
at BaseAIBrain.DoThink () [0x0000d] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <04a81e948796475cb46b54f47aa78d58>:0
at NPCPlayer.ServerThink_Internal () [0x0000d] in <04a81e948796475cb46b54f47aa78d58>:0
at ScarecrowNPC.TryThink () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <04a81e948796475cb46b54f47aa78d58>:0