Raidable Bases

Скидка Raidable Bases 3.1.7

  1. Fixed npcs inside of bases spawning outside of bases instead
  2. Fixed vending machines not receiving power
  3. Fixed sprinkler compiling error on staging branch
  4. Added `Sleepers -> Lootable` (true)
  5. Re-added support for rocket launchers as auto turret weapons
  6. Increased UFO wall height by 1 to fix issue where the wall would spawn too far into the terrain
Fix for Rust update (requires Rust update)
  1. Fixed fridge not dropping loot when ent killed.
  2. Fixed skin ID of mounts removed from the event (properly restore the skinID field for children of each parent)
  3. Fixed issue where OnPlayerExitedRaidableBase hook may not be called
  4. Fixed issue with dome placement for custom spawn points
  5. Fixed issue where deployables picked up may have a blank skin
  6. Fixed issue where turret interference may not be blocked on spawn
  7. Fixed OnLootEntityEnd error
  8. Fixed refund and payment for custom payment options
  9. Fixed animated doors being closed with the animation showing as open still
  10. Fixed several issues with the toggle lights option causing power issues with io entities
  11. Fixed issue with HBHFSensor, laser detector, pressure pads and computer station
  12. Fixed tesla coil power amount (25->35)
  13. Added `Door Controller Requires Power Source` (true)
  14. Misc. fixes
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Реакции: n54sk
Fixed npc respawn time
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Реакции: Marudsf, Chilly и n54sk
  1. Fix for Rust update
  2. Fixed rpc kick when mounting a mount that was previously unmounted when an event despawned
  3. Fixed pickup being blocked for some deployables when whitelisted
  4. Added `Destroy DLC Container After It Is Looted` (true) - requires the TOS option to be enabled too
  5. Added `Apply Cooldown When Rewards Are Given` (true)
  6. Added `Block Damage From Siege Weapons To Bases` (false)
  7. Added `Block AlphaLoot Plugin` (false)
  8. Added `Block BetterLoot Plugin` (true)
  9. Added `Remove Event Turrets For How Many Hours After Map Wipe` (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwards
  10. Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
  11. Added `Amount Of Days Before Removing Inactive User From The Lifetime Ladder?` (60) - when this time expires the user is removed from the lifetime ladder
  12. Reimplemented and enabled `Respawn Deleted Trees After Despawning Base`
Fixed enter/exit issue at events
Исправлено: не срабатывал eject для вражеских игроков в чужом ивенте.
Fix for Rust update (requires Rust update)
  1. Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
  2. Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
  3. Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
  4. Rewrote npc respawn method
  5. Added API for devs, int GetAllEventsCount()
  6. Added API for devs, int GetActiveEventCount()
  7. Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
Reverted the Rust fix in version 3.1.0
  1. Fixed npc issues introduced in 3.0.9
  2. Fixed `Backpacks Can Be Opened At PVE/PVP Bases` sometimes blocking other containers from staying open
  3. Fixed `Apply All Lockouts Everytime` not using the correct cooldown times when enabled
  4. Added `Double Rewards At Night Time Hours` (false, option is in the profiles in the rewards section) @Lumin
  5. Added `Bypass Lock Treasure To First Attacker` options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject players @PhatBlinkie
  6. Added separate XLevels and XPerience reward options to profiles (retroactive) and messages to the language file
  7. Reimplemented NPC respawn timing to run in parallel per NPC. e.g: 30 seconds means 30 seconds, not a consecutive 30 seconds * dead NPC count
  8. Rocket launchers can no longer be used in auto turrets with the "Random Weapons To Use When Unequipped" option (it broke recently, and I don't know how to fix it)
  9. Blocked weapons from becoming buried at events
  10. Misc. fixes
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Реакции: n54sk и Chilly
Fixed "finish your last raid" messages, player lockouts and related issues
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Реакции: Chilly и n54sk
Hi, notifications should be working again. If not, message in discord.

Fix for Rust update (requires Rust update)
  1. Fixed issue where oven lights would turn off when smelting
  2. Fixed `Block Damage Inside From Npcs To Players Outside` applying to npcs
  3. Fixed NPC `Weapon Accuracy` applying to npcs
  4. Fixed battering ram head not taking damage properly
  5. Call OnBagChangedOwnership() after changing deployerUserID
  6. Added support for oven lights in `Ignore List For Turn Lights On`
  7. Added eject option RFExplosives Above Dome (experimental, disabled) - works when explosives are dropped over a foundation from above the dome, such as when controlling drones.
  8. Added separate eject option for drones (disabled) - this won't prevent them from using drones altogether, they'll still find a way. Though drones are intentionally ejected further into the air to prevent the drone from crashing or becoming stuck in terrain or water.
  9. Added support for krieg containers
  10. Moved biome settings to the profiles (retroactive)
  11. Prevented container corpses from spawning
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Реакции: n54sk, r7kcs и Chilly
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