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Fixed completion and enter/exit hooks which XDQuest, SkillTree and SuperPVxInfo relied on (note that hooks will be deliberately changed in the future to remove all unused arguments)
Fixed null exception for npc brains
Fixed rpc kick when mounting a mount that was previously unmounted when an event despawned
Fixed pickup being blocked for some deployables when whitelisted
Added `Destroy DLC Container After It Is Looted` (true) - requires the TOS option to be enabled too
Added `Apply Cooldown When Rewards Are Given` (true)
Added `Block Damage From Siege Weapons To Bases` (false)
Added `Block AlphaLoot Plugin` (false)
Added `Block BetterLoot Plugin` (true)
Added `Remove Event Turrets For How Many Hours After Map Wipe` (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwards
Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
Added `Amount Of Days Before Removing Inactive User From The Lifetime Ladder?` (60) - when this time expires the user is removed from the lifetime ladder
Reimplemented and enabled `Respawn Deleted Trees After Despawning Base`
Added raidablebases.limitedannouncements restricts a few different announcement messages to show only to the raiders of an event
Added `Entities Allowed To Be Picked Up` as a whitelist when `Allow Players To Pickup Deployables` is set to false, useful when blocking pickup of all items except a select few
Added `IIndustrialStorage` to `Empty All Containers Before Spawning Loot` option (currently extends functionality to IndustrialCrafter, ElectricFurnaceIO and Hopper)
Rewrote npc respawn method
Added API for devs, int GetAllEventsCount()
Added API for devs, int GetActiveEventCount()
Removed redundant `Max Amount Of Players Allowed To Enter` and fixed associated error
Fixed `Backpacks Can Be Opened At PVE/PVP Bases` sometimes blocking other containers from staying open
Fixed `Apply All Lockouts Everytime` not using the correct cooldown times when enabled
Added `Double Rewards At Night Time Hours` (false, option is in the profiles in the rewards section) @Lumin
Added `Bypass Lock Treasure To First Attacker` options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject players @PhatBlinkie
Added separate XLevels and XPerience reward options to profiles (retroactive) and messages to the language file
Reimplemented NPC respawn timing to run in parallel per NPC. e.g: 30 seconds means 30 seconds, not a consecutive 30 seconds * dead NPC count
Rocket launchers can no longer be used in auto turrets with the "Random Weapons To Use When Unequipped" option (it broke recently, and I don't know how to fix it)
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