Raidable Bases

Raidable Bases [Платно] 3.0.7

Недавно обновленные
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Код:
(23:02:06) | [RaidableBases] Psix has paid for the Nightmare base (raidnightmare) at (-1400.04, 22.67, 1541.23) in E3!
(23:02:06) | Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab"
.....
(23:02:18) | Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab"
(23:02:18) | Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab"
(23:02:18) | You've successfully pasted the structure
hi, it spams during base spawn
hi, this is a copypaste plugin issue with your files in oxide/data/copypaste/
block saddletest in your copypaste config, and you need to delete the bad prefabs from the copypaste files at some point.
"Prevent These Prefabs From Spawning": ["saddletest"],
 
1752871005020.png

Не прогружает еще 3 базы, подскажите плиз что не так, и что делать?
 
Hi. Armor slots are not appearing. Is it just me? Or does everyone have armor appearing without slots?
{
"armor module slots": {
"min": 1,
"max": 1
},
"shortname": "metal.facemask",
"name": null,
"text": null,
"blueprint": false,
"skin": 0,
"amount": 1,
"amountMin": 1,
"probability": 0.5,
"stacksize": -1
},
{
"armor module slots": {
"min": 2 ,
"max": 2
},
"shortname": "metal.plate.torso",
"name": null,
"text": null,
"blueprint": false,
"skin": 0,
"amount": 1,
"amountMin": 1,
"probability": 0.5,
"stacksize": -1
},
 
nivex updated Raidable Bases with a new update entry:

3.0.6

  1. Fix for Rust Update (requires Rust update)
  2. Compliance with Facepunch Terms of Service changes
  3. Fix frontier -> legacy prefab name change for high external walls
  4. Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
  5. Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
  6. Fixed `Empty All Containers` for vending machines
  7. Fixed tree stumps spawning when trees are initially killed...

Read the rest of this update entry...
 
Error while compiling RaidableBases: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 14615, Pos: 45
 
Hi, I have a problem.

I only get loot with the "default_loot.json" configs, but not with the "Base Loot" folder. Even though I've put all the settings there. I don't know what to do. Can you help me?
 
@Orizonov
heya, everything regarding this is documented under Loot Tables, Loot Priority and Loot Settings in the overview documentation on the main plugin page.
I suggest to read this fully.
If you do not understand, then ask ChatGPT to simplify it for you.
If you understand then, please tell me what ChatGPT said and I can update the documentation so there's less confusion :)
 
1756053401689.png1756053477832.png


"Always Spawn Base Loot Table" - I have it in every profile "True"
The plugin takes loot only from "Default_loot.json" And if I delete default_loot > Then there is no more loot at all
 
"Always Spawn Base Loot Table" - I have it in every profile "True"
The plugin takes loot only from "Default_loot.json" And if I delete default_loot > Then there is no more loot at all
hi, if loot does not spawn from base loot file then it is either;
1. json error
2. incorrect filenames.
base loot: Easy Bases.json
profile: Easy Bases.json
difficulty loot: Easy
3. paid content is blocked,you must have a sufficient amount of free vanilla items.

you will have to figure it out really. if done correctly it will always spawn.
 
Hello. Please advise. Weapons in weapon racks are not counted as loot. Did I set this up incorrectly? Or are weapon racks not considered storage? Can this be set up in the configuration?
 
nivex updated Raidable Bases with a new update entry:

3.0.7

  1. Fixed plugin breaking when it tries to load a broken monument marker on the map (make sure you update your server when Rust hotfixes it)
  2. Fixed deployables with paid/approved skins not resetting to default on pickup
  3. Fixed display bug where allowed zones were incorrectly shown as being blocked
  4. Fixed events not spawning due to being blocked by metal detector sources
  5. Added `Use Raids Can Spawn On Options` to Buyable Events (true)
  6. Added null checks to...

Read the rest of this update entry...
 
Hello. Please advise. Weapons in weapon racks are not counted as loot. Did I set this up incorrectly? Or are weapon racks not considered storage? Can this be set up in the configuration?
I did not see this message sorry.

Only boxes are required by default.

You can include TC with Require Cupboard To Be Looted Before Completion
You can include rack under Additional Containers To Include As Boxes
 
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