Raidable Bases

Raidable Bases [Платно] 3.1.3

Недавно обновленные
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Набор монументов для плагина Dynamic Monuments
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Космические шатлы, МКС и аэростаты
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Arctic Base Event
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Ferry Terminal Event
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Хотите разнообразить монумент Ferry Terminal на своей карте? Поехали!
It worked fine before the update
 

Вложения

  • raketa.json
    814 КБ · Просмотры: 3
It worked fine before the update
edit .cs and change
_materialNames = new() { "Generic (Instance)", "Concrete (Instance)", "Rock (Instance)", "Metal (Instance)", "Snow (Instance)", "Generic", "Concrete", "Rock", "Metal", "Snow" };
to
_materialNames = new() { "Generic (Instance)", "Concrete (Instance)", "Rock (Instance)", "Metal (Instance)", "Snow (Instance)", "Generic", "Concrete", "Rock", "Snow" };
 
Hi. What parameter is responsible for spawning a base far from the shore?
 
Hi. What parameter is responsible for spawning a base far from the shore?
Hi, if its in the water then the setting is in the profiles. if its on land or on the beach then its in the config.

config:
"Allow Raid Bases Inland": true,
"Allow Raid Bases On Beaches": true,
"Allow Raid Bases On Ice Sheets": false,
"Allow Raid Bases On Roads": false,
"Allow Raid Bases On Rivers": false,
"Allow Raid Bases On Railroads": false,
"Allow Raid Bases On Building Topology": false,
"Allow Raid Bases On Monument Topology": false,
"Allow Raid Bases In Biomes": {
"Arctic": true,
"Arid": true,
"Temperate": true,
"Tundra": true
},
profiles:
"Water Settings": {
"Allow Bases To Float Above Water": false,
"Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
"Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
"Maximum Water Depth Level Used For Float Above Water Option": 0.01,
"Minimum Water Depth Level Used For Seabed Option": -20.0,
"Maximum Water Depth Level Used For Seabed Option": -35.0,
"Torpedo Damage Multiplier (Min)": 5.0,
"Torpedo Damage Multiplier (Max)": 10.0
}
 
Hello. Help me configure the plugin. I want the player to receive coins into the IQEconomic economy after a base raid. I tried to configure it myself, but the coins are not added. What should I fix?

JSON:
  "Rewards": {
    "Custom Currency": {
      "Plugin": {
        "Plugin Name": "IQEconomic",
        "Deposit Method (API)": "API_SET_BALANCE",
        "Withdraw Method (API)": "API_REMOVE_BALANCE",
        "Balance Method (API)": "API_GET_BALANCE",
        "ShoppyStock Shop Name": "",
        "Amount": 500.0,
        "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0,
        "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0
      },
      "Enabled": true,
      "Item Shortname": "scrap",
      "Item Name": null,
      "Amount": 0,
      "Skin": 0
    },
    "Economics Money": 0.0,
    "ServerRewards Points": 0,
    "SkillTree XP": 0.0,
    "Do Not Reward Buyable Events": false
  },
 
@radiskullman
hi, you can use "Economics Money" for both IQEconomic or Economics.



otherwise, to fix you can change that to this
JSON:
"Rewards": {
    "Custom Currency": {
      "Plugin": {
        "Plugin Name": "IQEconomic",
        "Deposit Method (API)": "API_SET_BALANCE",
        "Withdraw Method (API)": "API_REMOVE_BALANCE",
        "Balance Method (API)": "API_GET_BALANCE",
        "ShoppyStock Shop Name": "",
        "Amount": 0.0,
        "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 2,
        "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0
      },
      "Enabled": true,
      "Item Shortname": "scrap",
      "Item Name": null,
      "Amount": 0,
      "Skin": 0
    },
    "Economics Money": 500.0,
    "ServerRewards Points": 0,
    "SkillTree XP": 0.0,
    "Do Not Reward Buyable Events": false
  },

tnx, it works
 
nivex updated Raidable Bases with a new update entry:

2.9.6

  1. Fix for Rust update (requires Rust update to compile)
  2. Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
  3. Fixed sphere placement height for floating bases
  4. Fixed an issue where doors may not despawn with `Change Door Type To` enabled
  5. Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
  6. Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
  7. Added support for Skins...

Read the rest of this update entry...
 
Hi! Could you add a feature that highlights or somehow shows the location of the tool cupboard and boxes when the loot is below 5%?
 
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