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its not a plugin. its an application.Can you write me the name of the plugin?
https://codefling.com/tools/raidable-bases-loot-table-editor
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its not a plugin. its an application.Can you write me the name of the plugin?
you would add the item to your loot table.I don't know how. Can you tell me? Or write where to do it. I'll figure it out next.
"shortname": "supply.signal",
"name": "Medicine Supply Signal",
"text": null,
"blueprint": false,
"skin": 2912968568,
"amount": 1,
"amountMin": 1,
"probability": 1.0,
"stacksize": -1
},
Thanks for the help... I figured it out))) I registered it in a light database for the test and everything worked outbase loot is for profiles. if you want it to always spawn then add it here and enable Always Spawn Base Loot Table
difficulty loot is for difficulty. it is picked randomly.
add where you want it.
this is all explained in the documentation
hi, I have added this to profiles in the next updateHi! Could you add a feature that highlights or somehow shows the location of the tool cupboard and boxes when the loot is below 5%?
"Loot Hints": {
"Enabled (/rb hint)": false,
"Permission Required": "",
"Required Loot Percentage To See Loot Left": 85.0,
"Draw Time (Seconds)": 15.0,
"Max amount of containers to draw (0 = unlimited)": 0,
"Show Container Quantity": true,
"Show Tool Cupboard In Yellow": true,
"Show Tool Cupboard Only": false,
"Cooldown (0 = No Cooldown)": 60.0
},
- Fixed additional issues with status ui, ladders, etc
- Fixed issue with jetpack ejection height
- Fixed issues with corpse eject when new event spawns
- Added `Enable X Hours After Wipe (0 = immediately)` (0) - with optional command to override: /rb ignore_wipetime
- Added `Foundations Immune To Damage` (false)
- Added `Loot Hints` with various options to profiles (disabled by default) to briefly see where the remaining loot is located
- Updated `Commands To Run On Event...
- Fix for Rust update (requires Rust update to compile)
- Fixed `Show Direction To Coordinates` accuracy
- Fixed status ui when entering on a tugboat
- Fixed tesla coils not doing damage to players
- Fixed mlrs damage to players in PVE event
- Fixed blunderbuss on npcs
- Added `Loot Hints -> Cooldown` (60 seconds)
- Updated `Random Weapons To Equip When Unequipped` to work with rocket launchers and several other weapons
- Renamed `Require Cupboard To Be Looted Before...
hi. i can look into the bugs.Tesla Coil works.Thank you!
1. HBHF Sensor doesn't work!
2. Laser Detector lights up but doesn't work!
Without HBHF Sensor and Laser Detector, Tesla Coil makes no sense!!!
In your free plugin on umod.org all this works. I specially downloaded the plugin and checked. But in this paid plugin it doesn't work.
3. Please return the command to disable/enable window(picture). There used to be a command like this "RB I". You need to look at this window for a few seconds. But the window hangs for hours and is very annoying.
toreturn entity.skinID == 14922524;
return entity.skinID == 14922524 || entity is BaseDetector;
Thanks a lot!!! Everything works!
we cannot reproduce that, so it might be another plugin. we used default settings.For your information. If you break Tool Cupboard, then HBHF Sensor and Laser Detector stop working again. This only happens in raidbases. It's not critical for me. For your information. Sorry for such English. Thanks again for your help!!!
Thank you. I understand. I'll check it myself. Once again sorry for my AI's poor Englishwe cannot reproduce that, so it might be another plugin. we used default settings.
if you attach the copypaste file then we can look at it