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that kind of base is not supported. I would need the copypaste file.Посмотреть вложение 14834
What is the reason?
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that kind of base is not supported. I would need the copypaste file.Посмотреть вложение 14834
What is the reason?
Should I send you a file?that kind of base is not supported. I would need the copypaste file.
yeahShould I send you a file?
edit .cs and changeIt worked fine before the update
to_materialNames = new() { "Generic (Instance)", "Concrete (Instance)", "Rock (Instance)", "Metal (Instance)", "Snow (Instance)", "Generic", "Concrete", "Rock", "Metal", "Snow" };
_materialNames = new() { "Generic (Instance)", "Concrete (Instance)", "Rock (Instance)", "Metal (Instance)", "Snow (Instance)", "Generic", "Concrete", "Rock", "Snow" };
Hi, if its in the water then the setting is in the profiles. if its on land or on the beach then its in the config.Hi. What parameter is responsible for spawning a base far from the shore?
profiles:"Allow Raid Bases Inland": true,
"Allow Raid Bases On Beaches": true,
"Allow Raid Bases On Ice Sheets": false,
"Allow Raid Bases On Roads": false,
"Allow Raid Bases On Rivers": false,
"Allow Raid Bases On Railroads": false,
"Allow Raid Bases On Building Topology": false,
"Allow Raid Bases On Monument Topology": false,
"Allow Raid Bases In Biomes": {
"Arctic": true,
"Arid": true,
"Temperate": true,
"Tundra": true
},
"Water Settings": {
"Allow Bases To Float Above Water": false,
"Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
"Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
"Maximum Water Depth Level Used For Float Above Water Option": 0.01,
"Minimum Water Depth Level Used For Seabed Option": -20.0,
"Maximum Water Depth Level Used For Seabed Option": -35.0,
"Torpedo Damage Multiplier (Min)": 5.0,
"Torpedo Damage Multiplier (Max)": 10.0
}
"Rewards": {
"Custom Currency": {
"Plugin": {
"Plugin Name": "IQEconomic",
"Deposit Method (API)": "API_SET_BALANCE",
"Withdraw Method (API)": "API_REMOVE_BALANCE",
"Balance Method (API)": "API_GET_BALANCE",
"ShoppyStock Shop Name": "",
"Amount": 500.0,
"Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0,
"User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0
},
"Enabled": true,
"Item Shortname": "scrap",
"Item Name": null,
"Amount": 0,
"Skin": 0
},
"Economics Money": 0.0,
"ServerRewards Points": 0,
"SkillTree XP": 0.0,
"Do Not Reward Buyable Events": false
},
"Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0,
"Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 2,
@radiskullman
hi, you can use "Economics Money" for both IQEconomic or Economics.
otherwise, to fix you can change that to this
"Rewards": {
"Custom Currency": {
"Plugin": {
"Plugin Name": "IQEconomic",
"Deposit Method (API)": "API_SET_BALANCE",
"Withdraw Method (API)": "API_REMOVE_BALANCE",
"Balance Method (API)": "API_GET_BALANCE",
"ShoppyStock Shop Name": "",
"Amount": 0.0,
"Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 2,
"User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0
},
"Enabled": true,
"Item Shortname": "scrap",
"Item Name": null,
"Amount": 0,
"Skin": 0
},
"Economics Money": 500.0,
"ServerRewards Points": 0,
"SkillTree XP": 0.0,
"Do Not Reward Buyable Events": false
},
- Fix for Rust update (requires Rust update to compile)
- Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
- Fixed sphere placement height for floating bases
- Fixed an issue where doors may not despawn with `Change Door Type To` enabled
- Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
- Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
- Added support for Skins...
heya, I will note it downHi! Could you add a feature that highlights or somehow shows the location of the tool cupboard and boxes when the loot is below 5%?
I will in the near futurePleas add plugin abandoned-bases to skyplugins
- Fixed infinite loop with PVP delay
- Fixed issues with status ui, ejecting of players, and mounts not ejecting properly
- Fixed sphere sometimes spawning when a base despawns
- Added missing message when no costs are configured
- Added `Eject Mounts - Bikes` (false)
- Blocked ejecting train cars and train car unloadables
hi you can use rb loot table editor on codefling. it is the easiest way.How do I set up loot in databases?
Can you write me the name of the plugin?hi you can use rb loot table editor on codefling. it is the easiest way.