PopulationManager

PopulationManager [Платно] 3.1.2

Недавно обновленные
Dynamic
Dynamic Monuments [Halloween Bundle]
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Превратите любую карту Rust в хэллоуинскую с новыми монументами, NPC и тематическим декором
Чернобыль:
Чернобыль: Зона отчуждения
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Атмосферная карта
Dynamic
Dynamic Monuments
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Инновационный плагин для серверов Rust, который превращает обычные карты в уникальные!
Triangulation
Triangulation
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Новый арктический ивент, в котором игрокам предстоит выживать в суровом климате и сражаться со стаям
Ferry
Ferry Terminal Event
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Хотите разнообразить монумент Ferry Terminal на своей карте? Поехали!
Supermarket
Supermarket Event
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Новый ивент, происходящий на монументе Supermarket, созданный для новичков на вашем сервере
WorkbenchLegacy
WorkbenchLegacy
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Возвращает старую механику верстаков, существовавшую до обновления TechTreeUpdate (3 декабря 2020г)
IQBearRide
IQBearRide
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XSkinMenu
XSkinMenu
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Красивое меню скинов для вашего сервера.
UraniumTools
UraniumTools
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Необычные инструменты для ваших игроков, иной взгляд на магические инструменты
BoostSyringes
BoostSyringes
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Добавляет систему усиленных медицинских шприцов с уникальными эффектами.
Raidable
Raidable Bases
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Создавайте полностью автоматизированные рейдовые базы с NPC в Rust
nanoCombatLog
nanoCombatLog
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Плагин отображающий историю боёв для ваших игроков прямо в UI
IQLoot
IQLoot
5.00 звёзд
Инструмент для настройки лута в ящиках/бочках и NPC
IQGuardianDrone
IQGuardianDrone
4.50 звёзд
Дрон-защитник, который может сопровождать ваших игроков в любом бою
meu cfg.

{
"loot": 100,
"ores": 450,
"collectable-food-mushroom": 200,
"collectable-resource-hemp": 200,
"collectable-resource-stone": 200,
"plant-corn": 160,
"plant-pumpkin": 160,
"plant-berry-yellow": 160,
"plant-berry-white": 160,
"plant-berry-red": 160,
"plant-berry-green": 160,
"plant-berry-blue": 160,
"plant-potato": 160,
"divesites": 128,
"collectable-resource-wood": 640,
"swamp-trees": 0,
"junkpiles_water": 128,
"junkpiles": 800,
"driftwood": 258,
"logs_dry": 77,
"logs_snow": 617,
"logs_wet": 1365,
"ores_snow": 338,
"ores_sand": 347,
"procmap_v3_arctic_forest_snow": 100,
"procmap_v3_arctic_forest": 100,
"procmap_v3_arid_palms_dense": 1,
"procmap_v3_arid_palm_beach": 74,
"procmap_v3_arid_palms_light": 100,
"procmap_v3_arid_palms_superdense": 100,
"procmap_v3_arid_cactus": 100,
"procmap_v3_tundra_forest": 100,
"procmap_v3_tundra_forest_small": 73,
"procmap_v3_temp_beachforest_small": 48,
"procmap_v3_temp_field_large": 167,
"procmap_v3_temp_field_small": 100,
"procmap_v3_temp_forest_deciduous": 100,
"procmap_v3_temp_forest_small_deciduous": 100,
"procmap_v3_temp_forest": 100,
"procmap_v3_temp_forest_small": 100,
"procmap_v3_arctic_forest_saplings": 100,
"procmap_v3_tundra_forest_saplings": 100,
"procmap_v3_bushes_temp_field": 100,
"procmap_v3_bushes_temp_forest": 100,
"procmap_v3_bushes_temp_forestside": 100,
"procmap_v3_bushes_temp_waterside": 237,
"procmap_v3_bushes_tundra_field": 171,
"procmap_v3_tundra_field_pines": 158,
"procmap_v3_tundra_field": 45,
"procmap_v3_bushes_arid_desert": 100,
"procmap_v3_bushes_arid_dry": 100,
"procmap_v3_bushes_arid_grass": 100,
"procmap_v3_bushes_arid_ocotillo": 100,
"procmap_v3_bushes_arctic_field": 100,
"procmap_v3_bushes_arctic_forest": 100,
"procmap_v3_bushes_arctic_forestside": 55,
"RHIB.Population": 0,
"Rowboat.Population": 0,
"Minicopter.Population": 0,
"ModularCar.Population": 0,
"ScrapTransportHelicopter.Population": 0,
"HAB.Population": 0,
"Murderer.Population": 50,
"Scarecrow.Population": 50,
"Bear.Population": 15,
"Boar.Population": 10,
"Chicken.Population": 0,
"Horse.Population": 0,
"Stag.Population": 20,
"Wolf.Population": 15,
"Zombie.Population": 0,
"RidableHorse.Population": 0
}
 
my version

[Info("PopulationManager", "VooDoo", "1.2.1")]
 
please send me info from "spawn.report" cmd
loot (autospawn/resource/loot)
Population: 95/95

ores (autospawn/resource/ores)
Population: 429/429

collectable-food-mushroom (autospawn/collectable/mushrooms)
Population: 190/191

collectable-resource-hemp (autospawn/collectable/hemp)
Population: 191/191

collectable-resource-stone
Population: 191/191

plant-corn (autospawn/collectable/corn)
Population: 0/153

plant-pumpkin (autospawn/collectable/pumpkin)
Population: 0/153

plant-berry-yellow (autospawn/collectable/berry-yellow)
Population: 153/153

plant-berry-white (autospawn/collectable/berry-white)
Population: 153/153

plant-berry-red (autospawn/collectable/berry-red)
Population: 153/153

plant-berry-green (autospawn/collectable/berry-green)
Population: 153/153

plant-berry-blue (autospawn/collectable/berry-blue)
Population: 153/153

plant-potato (autospawn/collectable/potato)
Population: 153/153

divesites
Population: 115/122

collectable-resource-wood
Population: 610/610

swamp-trees (autospawn/resource/swamp-trees)
Population: 0/0

junkpiles_water
Population: 11/122

junkpiles
Population: 392/763

driftwood (autospawn/resource/driftwood)
Population: 244/246

logs_dry (autospawn/resource/logs_dry)
Population: 73/73

logs_snow (autospawn/resource/logs_snow)
Population: 588/588

logs_wet (autospawn/resource/logs_wet)
Population: 1302/1302

ores_snow (autospawn/resource/ores_snow)
Population: 322/322

ores_sand (autospawn/resource/ores_sand)
Population: 331/331

procmap_v3_arctic_forest_snow (autospawn/resource/v3_arctic_forest)
Population: 95/95

procmap_v3_arctic_forest (autospawn/resource/v3_arctic_forestside)
Population: 93/95

procmap_v3_arid_palms_dense (autospawn/resource/v3_arid_forest)
Population: 0/1

procmap_v3_arid_palm_beach (autospawn/resource/v3_arid_beachside)
Population: 68/71

procmap_v3_arid_palms_light (autospawn/resource/v3_arid_field)
Population: 95/95

procmap_v3_arid_palms_superdense (autospawn/resource/v3_arid_forest)
Population: 95/95

procmap_v3_arid_cactus (autospawn/resource/v3_arid_cactus)
Population: 95/95

procmap_v3_tundra_forest (autospawn/resource/v3_tundra_forest)
Population: 95/95

procmap_v3_tundra_forest_small (autospawn/resource/v3_tundra_forestside)
Population: 70/70

procmap_v3_temp_beachforest_small (autospawn/resource/v3_temp_beachside)
Population: 45/46

procmap_v3_temp_field_large (autospawn/resource/v3_temp_field_large)
Population: 159/159

procmap_v3_temp_field_small (autospawn/resource/v3_temp_field)
Population: 92/95

procmap_v3_temp_forest_deciduous (autospawn/resource/v3_temp_forest)
Population: 95/95

procmap_v3_temp_forest_small_deciduous (autospawn/resource/v3_temp_forestside)
Population: 95/95

procmap_v3_temp_forest (autospawn/resource/v3_temp_forest_pine)
Population: 97/95

procmap_v3_temp_forest_small (autospawn/resource/v3_temp_forestside_pine)
Population: 97/95

procmap_v3_arctic_forest_saplings (autospawn/resource/v3_arctic_forest_saplings)
Population: 95/95

procmap_v3_tundra_forest_saplings (autospawn/resource/v3_tundra_forest_saplings)
Population: 95/95

procmap_v3_bushes_temp_field (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_forest (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_forestside (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_waterside (autospawn/resource/v3_bushes_temp)
Population: 226/226

procmap_v3_bushes_tundra_field (autospawn/resource/v3_bushes_tundra)
Population: 163/163

procmap_v3_tundra_field_pines (autospawn/resource/v3_tundra_field_pines)
Population: 148/151

procmap_v3_tundra_field (autospawn/resource/v3_tundra_field)
Population: 42/43

procmap_v3_bushes_arid_desert (autospawn/resource/v3_bushes_arid_desert)
Population: 95/95

procmap_v3_bushes_arid_dry (autospawn/resource/v3_bushes_arid_dry)
Population: 95/95

procmap_v3_bushes_arid_grass (autospawn/resource/v3_bushes_arid_grass)
Population: 95/95

procmap_v3_bushes_arid_ocotillo (autospawn/resource/v3_bushes_arid_ocotillo)
Population: 94/95

procmap_v3_bushes_arctic_field (autospawn/resource/v3_bushes_arctic)
Population: 95/95

procmap_v3_bushes_arctic_forest (autospawn/resource/v3_bushes_arctic_forest)
Population: 95/95

procmap_v3_bushes_arctic_forestside (autospawn/resource/v3_bushes_arctic_forest)
Population: 52/52

RHIB.Population
Population: 1/0

Rowboat.Population
Population: 0/0

Minicopter.Population
Population: 1/0

ModularCar.Population
Population: 0/0

ScrapTransportHelicopter.Population
Population: 0/0

HAB.Population
Population: 0/0

Murderer.Population
Population: 48/48

Scarecrow.Population
Population: 48/48

Bear.Population
Population: 13/14

Boar.Population
Population: 4/10

Chicken.Population
Population: 0/0

Horse.Population
Population: 0/0

Stag.Population
Population: 17/19

Wolf.Population
Population: 14/14

Zombie.Population
Population: -40/0

RidableHorse.Population
Population: 0/0
 
As i am seen. All good
Please hide you long messages in spoiler
 
Последнее редактирование:
JSON:
loot (autospawn/resource/loot)
        Population: 95/95

ores (autospawn/resource/ores)
        Population: 429/429

collectable-food-mushroom (autospawn/collectable/mushrooms)
        Population: 190/191

collectable-resource-hemp (autospawn/collectable/hemp)
        Population: 191/191

collectable-resource-stone
        Population: 191/191

plant-corn (autospawn/collectable/corn)
        Population: 0/153

plant-pumpkin (autospawn/collectable/pumpkin)
        Population: 0/153

plant-berry-yellow (autospawn/collectable/berry-yellow)
        Population: 153/153

plant-berry-white (autospawn/collectable/berry-white)
        Population: 153/153

plant-berry-red (autospawn/collectable/berry-red)
        Population: 153/153

plant-berry-green (autospawn/collectable/berry-green)
        Population: 153/153

plant-berry-blue (autospawn/collectable/berry-blue)
        Population: 153/153

plant-potato (autospawn/collectable/potato)
        Population: 153/153

divesites
        Population: 115/122

collectable-resource-wood
        Population: 610/610

swamp-trees (autospawn/resource/swamp-trees)
        Population: 0/0

junkpiles_water
        Population: 11/122

junkpiles
        Population: 392/763

driftwood (autospawn/resource/driftwood)
        Population: 244/246

logs_dry (autospawn/resource/logs_dry)
        Population: 73/73

logs_snow (autospawn/resource/logs_snow)
        Population: 588/588

logs_wet (autospawn/resource/logs_wet)
        Population: 1302/1302

ores_snow (autospawn/resource/ores_snow)
        Population: 322/322

ores_sand (autospawn/resource/ores_sand)
        Population: 331/331

procmap_v3_arctic_forest_snow (autospawn/resource/v3_arctic_forest)
        Population: 95/95

procmap_v3_arctic_forest (autospawn/resource/v3_arctic_forestside)
        Population: 93/95

procmap_v3_arid_palms_dense (autospawn/resource/v3_arid_forest)
        Population: 0/1

procmap_v3_arid_palm_beach (autospawn/resource/v3_arid_beachside)
        Population: 68/71

procmap_v3_arid_palms_light (autospawn/resource/v3_arid_field)
        Population: 95/95

procmap_v3_arid_palms_superdense (autospawn/resource/v3_arid_forest)
        Population: 95/95

procmap_v3_arid_cactus (autospawn/resource/v3_arid_cactus)
        Population: 95/95

procmap_v3_tundra_forest (autospawn/resource/v3_tundra_forest)
        Population: 95/95

procmap_v3_tundra_forest_small (autospawn/resource/v3_tundra_forestside)
        Population: 70/70

procmap_v3_temp_beachforest_small (autospawn/resource/v3_temp_beachside)
        Population: 45/46

procmap_v3_temp_field_large (autospawn/resource/v3_temp_field_large)
        Population: 159/159

procmap_v3_temp_field_small (autospawn/resource/v3_temp_field)
        Population: 92/95

procmap_v3_temp_forest_deciduous (autospawn/resource/v3_temp_forest)
        Population: 95/95

procmap_v3_temp_forest_small_deciduous (autospawn/resource/v3_temp_forestside)
        Population: 95/95

procmap_v3_temp_forest (autospawn/resource/v3_temp_forest_pine)
        Population: 97/95

procmap_v3_temp_forest_small (autospawn/resource/v3_temp_forestside_pine)
        Population: 97/95

procmap_v3_arctic_forest_saplings (autospawn/resource/v3_arctic_forest_saplings)
        Population: 95/95

procmap_v3_tundra_forest_saplings (autospawn/resource/v3_tundra_forest_saplings)
        Population: 95/95

procmap_v3_bushes_temp_field (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_forest (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_forestside (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_waterside (autospawn/resource/v3_bushes_temp)
        Population: 226/226

procmap_v3_bushes_tundra_field (autospawn/resource/v3_bushes_tundra)
        Population: 163/163

procmap_v3_tundra_field_pines (autospawn/resource/v3_tundra_field_pines)
        Population: 148/151

procmap_v3_tundra_field (autospawn/resource/v3_tundra_field)
        Population: 42/43

procmap_v3_bushes_arid_desert (autospawn/resource/v3_bushes_arid_desert)
        Population: 95/95

procmap_v3_bushes_arid_dry (autospawn/resource/v3_bushes_arid_dry)
        Population: 95/95

procmap_v3_bushes_arid_grass (autospawn/resource/v3_bushes_arid_grass)
        Population: 95/95

procmap_v3_bushes_arid_ocotillo (autospawn/resource/v3_bushes_arid_ocotillo)
        Population: 94/95

procmap_v3_bushes_arctic_field (autospawn/resource/v3_bushes_arctic)
        Population: 95/95

procmap_v3_bushes_arctic_forest (autospawn/resource/v3_bushes_arctic_forest)
        Population: 95/95

procmap_v3_bushes_arctic_forestside (autospawn/resource/v3_bushes_arctic_forest)
        Population: 52/52

RHIB.Population
        Population: 1/0

Rowboat.Population
        Population: 0/0

Minicopter.Population
        Population: 1/0

ModularCar.Population
        Population: 0/0

ScrapTransportHelicopter.Population
        Population: 0/0

HAB.Population
        Population: 0/0

Murderer.Population
        Population: 48/48

Scarecrow.Population
        Population: 48/48

Bear.Population
        Population: 13/14

Boar.Population
        Population: 4/10

Chicken.Population
        Population: 0/0

Horse.Population
        Population: 0/0

Stag.Population
        Population: 17/19

Wolf.Population
        Population: 14/14

Zombie.Population
        Population: -40/0

RidableHorse.Population
        Population: 0/0
 
Последнее обновление полностью нерабочее. Поставил на пустой сервер и в дата файлах пусто(
 
не появляется лес в зелёном биоме. не можете скинуть конфиг с ним?
 
не появляется лес в зелёном биоме. не можете скинуть конфиг с ним?
Если сами ничего не меняли, то все должно быть по дефолту. Сбросьте конфигурацию и настройте заново
 
{
"loot": 400,
"ores.Barren": 1600,
"collectable-food-mushroom": 1280,
"collectable-resource-hemp": 1280,
"collectable-resource-stone": 2560,
"plant-corn": 160,
"plant-pumpkin": 160,
"procmap_v3_tundra_forest": 1921,
"procmap_v3_tundra_forest_small": 583,
"procmap_v3_arctic_forest": 747,
"procmap_v3_arctic_forest_snow": 1708,
"procmap_v3_arid_cactus": 1247,
"procmap_v3_arid_palms_dense": 0,
"procmap_v3_arid_palms_light": 196,
"procmap_v3_arid_palms_superdense": 1578,
"junkpiles": 800,
"driftwood": 516,
"RHIB.Population": 0,
"Rowboat.Population": 0,
"Minicopter.Population": 0,
"ModularCar.Population": 48,
"ScrapTransportHelicopter.Population": 0,
"HAB.Population": 0,
"Murderer.Population": 0,
"Scarecrow.Population": 0,
"Bear.Population": 48,
"Boar.Population": 16,
"Chicken.Population": 16,
"Horse.Population": 32,
"Stag.Population": 16,
"Wolf.Population": 32,
"Zombie.Population": 0,
"RidableHorse.Population": 32
}
вот это максимум что спавнит в баррен. Весь зелёный биом пустой
UP Проблему решил, вписал префабы деревьев
 

Вложения

  • 20211012141932_1.jpg
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Последнее редактирование:
после обновы ошибка
 

Вложения

  • e3e9d-clip-113kb.png
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Прошу быстрей сделать обнову данного плагина, критические неудобности
 
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