PopulationManager

PopulationManager [Платно] 3.1.1

Недавно обновленные
IQHandFight
IQHandFight
5.00 звёзд
Добавь на свой сервер рукопашный бой, долой этот камень!
IQCases
IQCases
5.00 звёзд
Лучшие система кейсов на ваш сервер, приятный дизайн,огромный функционал
CreativeTurret
CreativeTurret
0.00 звёзд
Добавляет новую турель которую игроки могут размещать на любой поверхности
CaseHook
CaseHook
0.00 звёзд
Позволяет привязывать контейнеры к специальным сумкам и получать удалённый доступ к их содержимому.
MonumentReset
MonumentReset
0.00 звёзд
Добавляет в игру специальную гранату, которая позволяет мгновенно сбросить (reset) монумент
IQBearRide
IQBearRide
5.00 звёзд
Усмири и приручи дикого медведя! Медведь это неплохая замена лошади!
CustomRocketLauncher
CustomRocketLauncher
0.00 звёзд
Добавляет на сервер кастомную ракетницу с гибкой настройкой характеристик.
IQPotionFarm
IQPotionFarm
5.00 звёзд
"Зельевая" ферма, которая добавит возможность выпить его или продать!
IQTeamLimitter
IQTeamLimitter
5.00 звёзд
Лимитируйте количество тим, чтобы игроки не нарушали правила, постоянно меняя команды
UraniumTools
UraniumTools
5.00 звёзд
Необычные инструменты для ваших игроков, иной взгляд на магические инструменты
IQFireSpear
IQFireSpear
0.00 звёзд
Добавляет огненное копье на ваш сервер! Вы можете поджечь обычное деревянное копье на костре!
HackCrate
HackCrate
5.00 звёзд
Добавляет систему ноутбуков, ускоренный взлом, шанс неудачи взлома крейтов (чинуков)
IQSorter
IQSorter
5.00 звёзд
Плагин для сортировки предметов в ящиках, инвентаре и печах. Дополнительные функции для игроков
CommercialNick+
CommercialNick+
0.00 звёзд
Система коммерческих тегов в нике с автоматической выдачей наград игрокам.
Caravan
Caravan
5.00 звёзд
Повозки, запряжённые лошадьми, перевозят ценный груз
meu cfg.

{
"loot": 100,
"ores": 450,
"collectable-food-mushroom": 200,
"collectable-resource-hemp": 200,
"collectable-resource-stone": 200,
"plant-corn": 160,
"plant-pumpkin": 160,
"plant-berry-yellow": 160,
"plant-berry-white": 160,
"plant-berry-red": 160,
"plant-berry-green": 160,
"plant-berry-blue": 160,
"plant-potato": 160,
"divesites": 128,
"collectable-resource-wood": 640,
"swamp-trees": 0,
"junkpiles_water": 128,
"junkpiles": 800,
"driftwood": 258,
"logs_dry": 77,
"logs_snow": 617,
"logs_wet": 1365,
"ores_snow": 338,
"ores_sand": 347,
"procmap_v3_arctic_forest_snow": 100,
"procmap_v3_arctic_forest": 100,
"procmap_v3_arid_palms_dense": 1,
"procmap_v3_arid_palm_beach": 74,
"procmap_v3_arid_palms_light": 100,
"procmap_v3_arid_palms_superdense": 100,
"procmap_v3_arid_cactus": 100,
"procmap_v3_tundra_forest": 100,
"procmap_v3_tundra_forest_small": 73,
"procmap_v3_temp_beachforest_small": 48,
"procmap_v3_temp_field_large": 167,
"procmap_v3_temp_field_small": 100,
"procmap_v3_temp_forest_deciduous": 100,
"procmap_v3_temp_forest_small_deciduous": 100,
"procmap_v3_temp_forest": 100,
"procmap_v3_temp_forest_small": 100,
"procmap_v3_arctic_forest_saplings": 100,
"procmap_v3_tundra_forest_saplings": 100,
"procmap_v3_bushes_temp_field": 100,
"procmap_v3_bushes_temp_forest": 100,
"procmap_v3_bushes_temp_forestside": 100,
"procmap_v3_bushes_temp_waterside": 237,
"procmap_v3_bushes_tundra_field": 171,
"procmap_v3_tundra_field_pines": 158,
"procmap_v3_tundra_field": 45,
"procmap_v3_bushes_arid_desert": 100,
"procmap_v3_bushes_arid_dry": 100,
"procmap_v3_bushes_arid_grass": 100,
"procmap_v3_bushes_arid_ocotillo": 100,
"procmap_v3_bushes_arctic_field": 100,
"procmap_v3_bushes_arctic_forest": 100,
"procmap_v3_bushes_arctic_forestside": 55,
"RHIB.Population": 0,
"Rowboat.Population": 0,
"Minicopter.Population": 0,
"ModularCar.Population": 0,
"ScrapTransportHelicopter.Population": 0,
"HAB.Population": 0,
"Murderer.Population": 50,
"Scarecrow.Population": 50,
"Bear.Population": 15,
"Boar.Population": 10,
"Chicken.Population": 0,
"Horse.Population": 0,
"Stag.Population": 20,
"Wolf.Population": 15,
"Zombie.Population": 0,
"RidableHorse.Population": 0
}
 
my version

[Info("PopulationManager", "VooDoo", "1.2.1")]
 
please send me info from "spawn.report" cmd
loot (autospawn/resource/loot)
Population: 95/95

ores (autospawn/resource/ores)
Population: 429/429

collectable-food-mushroom (autospawn/collectable/mushrooms)
Population: 190/191

collectable-resource-hemp (autospawn/collectable/hemp)
Population: 191/191

collectable-resource-stone
Population: 191/191

plant-corn (autospawn/collectable/corn)
Population: 0/153

plant-pumpkin (autospawn/collectable/pumpkin)
Population: 0/153

plant-berry-yellow (autospawn/collectable/berry-yellow)
Population: 153/153

plant-berry-white (autospawn/collectable/berry-white)
Population: 153/153

plant-berry-red (autospawn/collectable/berry-red)
Population: 153/153

plant-berry-green (autospawn/collectable/berry-green)
Population: 153/153

plant-berry-blue (autospawn/collectable/berry-blue)
Population: 153/153

plant-potato (autospawn/collectable/potato)
Population: 153/153

divesites
Population: 115/122

collectable-resource-wood
Population: 610/610

swamp-trees (autospawn/resource/swamp-trees)
Population: 0/0

junkpiles_water
Population: 11/122

junkpiles
Population: 392/763

driftwood (autospawn/resource/driftwood)
Population: 244/246

logs_dry (autospawn/resource/logs_dry)
Population: 73/73

logs_snow (autospawn/resource/logs_snow)
Population: 588/588

logs_wet (autospawn/resource/logs_wet)
Population: 1302/1302

ores_snow (autospawn/resource/ores_snow)
Population: 322/322

ores_sand (autospawn/resource/ores_sand)
Population: 331/331

procmap_v3_arctic_forest_snow (autospawn/resource/v3_arctic_forest)
Population: 95/95

procmap_v3_arctic_forest (autospawn/resource/v3_arctic_forestside)
Population: 93/95

procmap_v3_arid_palms_dense (autospawn/resource/v3_arid_forest)
Population: 0/1

procmap_v3_arid_palm_beach (autospawn/resource/v3_arid_beachside)
Population: 68/71

procmap_v3_arid_palms_light (autospawn/resource/v3_arid_field)
Population: 95/95

procmap_v3_arid_palms_superdense (autospawn/resource/v3_arid_forest)
Population: 95/95

procmap_v3_arid_cactus (autospawn/resource/v3_arid_cactus)
Population: 95/95

procmap_v3_tundra_forest (autospawn/resource/v3_tundra_forest)
Population: 95/95

procmap_v3_tundra_forest_small (autospawn/resource/v3_tundra_forestside)
Population: 70/70

procmap_v3_temp_beachforest_small (autospawn/resource/v3_temp_beachside)
Population: 45/46

procmap_v3_temp_field_large (autospawn/resource/v3_temp_field_large)
Population: 159/159

procmap_v3_temp_field_small (autospawn/resource/v3_temp_field)
Population: 92/95

procmap_v3_temp_forest_deciduous (autospawn/resource/v3_temp_forest)
Population: 95/95

procmap_v3_temp_forest_small_deciduous (autospawn/resource/v3_temp_forestside)
Population: 95/95

procmap_v3_temp_forest (autospawn/resource/v3_temp_forest_pine)
Population: 97/95

procmap_v3_temp_forest_small (autospawn/resource/v3_temp_forestside_pine)
Population: 97/95

procmap_v3_arctic_forest_saplings (autospawn/resource/v3_arctic_forest_saplings)
Population: 95/95

procmap_v3_tundra_forest_saplings (autospawn/resource/v3_tundra_forest_saplings)
Population: 95/95

procmap_v3_bushes_temp_field (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_forest (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_forestside (autospawn/resource/v3_bushes_temp)
Population: 95/95

procmap_v3_bushes_temp_waterside (autospawn/resource/v3_bushes_temp)
Population: 226/226

procmap_v3_bushes_tundra_field (autospawn/resource/v3_bushes_tundra)
Population: 163/163

procmap_v3_tundra_field_pines (autospawn/resource/v3_tundra_field_pines)
Population: 148/151

procmap_v3_tundra_field (autospawn/resource/v3_tundra_field)
Population: 42/43

procmap_v3_bushes_arid_desert (autospawn/resource/v3_bushes_arid_desert)
Population: 95/95

procmap_v3_bushes_arid_dry (autospawn/resource/v3_bushes_arid_dry)
Population: 95/95

procmap_v3_bushes_arid_grass (autospawn/resource/v3_bushes_arid_grass)
Population: 95/95

procmap_v3_bushes_arid_ocotillo (autospawn/resource/v3_bushes_arid_ocotillo)
Population: 94/95

procmap_v3_bushes_arctic_field (autospawn/resource/v3_bushes_arctic)
Population: 95/95

procmap_v3_bushes_arctic_forest (autospawn/resource/v3_bushes_arctic_forest)
Population: 95/95

procmap_v3_bushes_arctic_forestside (autospawn/resource/v3_bushes_arctic_forest)
Population: 52/52

RHIB.Population
Population: 1/0

Rowboat.Population
Population: 0/0

Minicopter.Population
Population: 1/0

ModularCar.Population
Population: 0/0

ScrapTransportHelicopter.Population
Population: 0/0

HAB.Population
Population: 0/0

Murderer.Population
Population: 48/48

Scarecrow.Population
Population: 48/48

Bear.Population
Population: 13/14

Boar.Population
Population: 4/10

Chicken.Population
Population: 0/0

Horse.Population
Population: 0/0

Stag.Population
Population: 17/19

Wolf.Population
Population: 14/14

Zombie.Population
Population: -40/0

RidableHorse.Population
Population: 0/0
 
As i am seen. All good
Please hide you long messages in spoiler
 
Последнее редактирование:
JSON:
loot (autospawn/resource/loot)
        Population: 95/95

ores (autospawn/resource/ores)
        Population: 429/429

collectable-food-mushroom (autospawn/collectable/mushrooms)
        Population: 190/191

collectable-resource-hemp (autospawn/collectable/hemp)
        Population: 191/191

collectable-resource-stone
        Population: 191/191

plant-corn (autospawn/collectable/corn)
        Population: 0/153

plant-pumpkin (autospawn/collectable/pumpkin)
        Population: 0/153

plant-berry-yellow (autospawn/collectable/berry-yellow)
        Population: 153/153

plant-berry-white (autospawn/collectable/berry-white)
        Population: 153/153

plant-berry-red (autospawn/collectable/berry-red)
        Population: 153/153

plant-berry-green (autospawn/collectable/berry-green)
        Population: 153/153

plant-berry-blue (autospawn/collectable/berry-blue)
        Population: 153/153

plant-potato (autospawn/collectable/potato)
        Population: 153/153

divesites
        Population: 115/122

collectable-resource-wood
        Population: 610/610

swamp-trees (autospawn/resource/swamp-trees)
        Population: 0/0

junkpiles_water
        Population: 11/122

junkpiles
        Population: 392/763

driftwood (autospawn/resource/driftwood)
        Population: 244/246

logs_dry (autospawn/resource/logs_dry)
        Population: 73/73

logs_snow (autospawn/resource/logs_snow)
        Population: 588/588

logs_wet (autospawn/resource/logs_wet)
        Population: 1302/1302

ores_snow (autospawn/resource/ores_snow)
        Population: 322/322

ores_sand (autospawn/resource/ores_sand)
        Population: 331/331

procmap_v3_arctic_forest_snow (autospawn/resource/v3_arctic_forest)
        Population: 95/95

procmap_v3_arctic_forest (autospawn/resource/v3_arctic_forestside)
        Population: 93/95

procmap_v3_arid_palms_dense (autospawn/resource/v3_arid_forest)
        Population: 0/1

procmap_v3_arid_palm_beach (autospawn/resource/v3_arid_beachside)
        Population: 68/71

procmap_v3_arid_palms_light (autospawn/resource/v3_arid_field)
        Population: 95/95

procmap_v3_arid_palms_superdense (autospawn/resource/v3_arid_forest)
        Population: 95/95

procmap_v3_arid_cactus (autospawn/resource/v3_arid_cactus)
        Population: 95/95

procmap_v3_tundra_forest (autospawn/resource/v3_tundra_forest)
        Population: 95/95

procmap_v3_tundra_forest_small (autospawn/resource/v3_tundra_forestside)
        Population: 70/70

procmap_v3_temp_beachforest_small (autospawn/resource/v3_temp_beachside)
        Population: 45/46

procmap_v3_temp_field_large (autospawn/resource/v3_temp_field_large)
        Population: 159/159

procmap_v3_temp_field_small (autospawn/resource/v3_temp_field)
        Population: 92/95

procmap_v3_temp_forest_deciduous (autospawn/resource/v3_temp_forest)
        Population: 95/95

procmap_v3_temp_forest_small_deciduous (autospawn/resource/v3_temp_forestside)
        Population: 95/95

procmap_v3_temp_forest (autospawn/resource/v3_temp_forest_pine)
        Population: 97/95

procmap_v3_temp_forest_small (autospawn/resource/v3_temp_forestside_pine)
        Population: 97/95

procmap_v3_arctic_forest_saplings (autospawn/resource/v3_arctic_forest_saplings)
        Population: 95/95

procmap_v3_tundra_forest_saplings (autospawn/resource/v3_tundra_forest_saplings)
        Population: 95/95

procmap_v3_bushes_temp_field (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_forest (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_forestside (autospawn/resource/v3_bushes_temp)
        Population: 95/95

procmap_v3_bushes_temp_waterside (autospawn/resource/v3_bushes_temp)
        Population: 226/226

procmap_v3_bushes_tundra_field (autospawn/resource/v3_bushes_tundra)
        Population: 163/163

procmap_v3_tundra_field_pines (autospawn/resource/v3_tundra_field_pines)
        Population: 148/151

procmap_v3_tundra_field (autospawn/resource/v3_tundra_field)
        Population: 42/43

procmap_v3_bushes_arid_desert (autospawn/resource/v3_bushes_arid_desert)
        Population: 95/95

procmap_v3_bushes_arid_dry (autospawn/resource/v3_bushes_arid_dry)
        Population: 95/95

procmap_v3_bushes_arid_grass (autospawn/resource/v3_bushes_arid_grass)
        Population: 95/95

procmap_v3_bushes_arid_ocotillo (autospawn/resource/v3_bushes_arid_ocotillo)
        Population: 94/95

procmap_v3_bushes_arctic_field (autospawn/resource/v3_bushes_arctic)
        Population: 95/95

procmap_v3_bushes_arctic_forest (autospawn/resource/v3_bushes_arctic_forest)
        Population: 95/95

procmap_v3_bushes_arctic_forestside (autospawn/resource/v3_bushes_arctic_forest)
        Population: 52/52

RHIB.Population
        Population: 1/0

Rowboat.Population
        Population: 0/0

Minicopter.Population
        Population: 1/0

ModularCar.Population
        Population: 0/0

ScrapTransportHelicopter.Population
        Population: 0/0

HAB.Population
        Population: 0/0

Murderer.Population
        Population: 48/48

Scarecrow.Population
        Population: 48/48

Bear.Population
        Population: 13/14

Boar.Population
        Population: 4/10

Chicken.Population
        Population: 0/0

Horse.Population
        Population: 0/0

Stag.Population
        Population: 17/19

Wolf.Population
        Population: 14/14

Zombie.Population
        Population: -40/0

RidableHorse.Population
        Population: 0/0
 
Последнее обновление полностью нерабочее. Поставил на пустой сервер и в дата файлах пусто(
 
не появляется лес в зелёном биоме. не можете скинуть конфиг с ним?
 
не появляется лес в зелёном биоме. не можете скинуть конфиг с ним?
Если сами ничего не меняли, то все должно быть по дефолту. Сбросьте конфигурацию и настройте заново
 
{
"loot": 400,
"ores.Barren": 1600,
"collectable-food-mushroom": 1280,
"collectable-resource-hemp": 1280,
"collectable-resource-stone": 2560,
"plant-corn": 160,
"plant-pumpkin": 160,
"procmap_v3_tundra_forest": 1921,
"procmap_v3_tundra_forest_small": 583,
"procmap_v3_arctic_forest": 747,
"procmap_v3_arctic_forest_snow": 1708,
"procmap_v3_arid_cactus": 1247,
"procmap_v3_arid_palms_dense": 0,
"procmap_v3_arid_palms_light": 196,
"procmap_v3_arid_palms_superdense": 1578,
"junkpiles": 800,
"driftwood": 516,
"RHIB.Population": 0,
"Rowboat.Population": 0,
"Minicopter.Population": 0,
"ModularCar.Population": 48,
"ScrapTransportHelicopter.Population": 0,
"HAB.Population": 0,
"Murderer.Population": 0,
"Scarecrow.Population": 0,
"Bear.Population": 48,
"Boar.Population": 16,
"Chicken.Population": 16,
"Horse.Population": 32,
"Stag.Population": 16,
"Wolf.Population": 32,
"Zombie.Population": 0,
"RidableHorse.Population": 32
}
вот это максимум что спавнит в баррен. Весь зелёный биом пустой
UP Проблему решил, вписал префабы деревьев
 

Вложения

  • 20211012141932_1.jpg
    20211012141932_1.jpg
    197.3 КБ · Просмотры: 23
Последнее редактирование:
после обновы ошибка
 

Вложения

  • e3e9d-clip-113kb.png
    e3e9d-clip-113kb.png
    40.3 КБ · Просмотры: 18
Прошу быстрей сделать обнову данного плагина, критические неудобности
 
Назад
Сверху Снизу