Raidable Bases

Raidable Bases [Платно] 3.1.3

Недавно обновленные
Trade
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Добавляет безопасный и удобный способ обмена между игроками
MonumentReset
MonumentReset
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Добавляет в игру специальную гранату, которая позволяет мгновенно сбросить (reset) монумент
Decay:
Decay: The Last Haven
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4500, 70k префабов
Armored
Armored Train
0.00 звёзд
Новогоднее обновление
XFastButtons
XFastButtons
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Кастомные кнопки для вашего сервера.
Workshop
Workshop Community Skins Pack for XSkinMenu | .json version
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Пак комьюнити скинов для плагина XSkinMenu.
CreativeTurret
CreativeTurret
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Добавляет новую турель которую игроки могут размещать на любой поверхности
PromoCode
PromoCode
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Добавляет на сервер удобную систему промокодов
Azure
Azure Island
5.00 звёзд
4500, 11к префабов, кастомные места под застрой
Lost
Lost Horizons
0.00 звёзд
4500. ~80k префабов
Final
Final Haven
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3000 размер, 40к префабов
CustomVital
CustomVital
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Плагин предоставляет API для добавления кастомных показателей (vitals)
EventControl
EventControl
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Гибкий и удобный плагин для полного контроля серверных ивентов.
Harbor
Harbor Event
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Ивент, происходящий на локации Harbor.
Dynamic
Dynamic Monuments
5.00 звёзд
Инновационный плагин для серверов Rust, который превращает обычные карты в уникальные!
Обновила плагин, пишет ошибку: Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>)': no suitable method found to override | Line: 17387, Pos: 40

Что нужно сделать?
hi, this error does not exist in the latest version. maybe you need to redownload the update

2.8.8 is the latest. make sure this is in the .cs file
 
nivex updated Raidable Bases with a new update entry:

2.8.9

  1. Fixed ranked ladder resetting on each server restart (@PaperPlate)
  2. Fixed issue where only murderer would spawn if killed first (@PaperPlate)
  3. Fixed pvp delay ui not showing when leaving the event
  4. Added missing prefab ids to fix `Allow Players To Deploy A Cupboard` (@PaperPlate)
  5. Added `Permission To Ignore With Players Online Limit` (no permission set)
  6. Added GetPVPDelay API, GetMaxPVPDelay API, OnPlayerPvpDelayStart hook, OnPlayerPvpDelayReset hook
  7. Added text...

Read the rest of this update entry...
 
nivex updated Raidable Bases with a new update entry:

2.9.0

Fix for Rust update (requires Rust update to compile)

  1. Fixed Level 2 BaseAIBrain.Think errors when server attempts to use the npc before it has fully respawned
  2. Fixed error being thrown from DropRustBackpack method
  3. Fixed load error when ocean patrol paths are set to 0
  4. Fixed some messages and reduced clutter a bit in Notify plugin
  5. Fixed camper mount being ejected into terrain when player respawns in bed
  6. Fixed mounts being ejected instead of the player when...

Read the rest of this update entry...
 
hello sir
Since yesterday I'm having this error, it didn't happen to me before with previous versions. You never know what could be happening?

[Bases asaltables] DEBUG: 1x - Bloqueado por otro evento de complemento: 1289.21 3.77 603.01 crankshaft_new
[Bases asaltables] DEBUG: 4x - Cantidad máxima de eventos alcanzados para dificultad: Media, Difícil, Experto, Pesadilla[09:09:30:36] > [RaidableBases] DEBUG: 4x - Demasiado cerca (Bases de Generación X Distancia Separada): 1450.00 0.00 662.50, 1362.50 0.00 687.50, 1325.00 0.00 637.50, 1262.50 2.01 637.50
[RaidableBases] DEBUG: 1x - Bloqueado por otro complemento evento: 1289.25 3.83 602.99 crankshaft_new 1[09:30:36] > [RaidableBases] DEBUG: 1x - Bloqueado por un privilegio de edificio: 1338.42 4.13 544.11
 
hi, I see no errors. this is incomplete debug and what I do see is normal
but I must sleep now
 
Well before my raidable bases appeared without any problem all over the map and players could buy them without any problems, but since yesterday the bases don't appear and my players can't buy the load mod without any error. What could it be?
 
I don't know. I have said the information you have provided is incomplete... a partial debug log is not helpful.

please read the update notes....you likely have Include PVE Bases or Include PVP Bases set to false when it shouldn't be.
 
Hello, nivex! I have a problem with the plugin, players can pick up absolutely all items, although in my settings it is specified:

"Allow Players To Pickup Deployables": false

I also tried a combination of settings but players easily picked up items from the list having cupboard authorization:

"Allow Players To Pickup Deployables": true (for rugs and some deco stuff)

"Entities Not Allowed To Be Picked Up": [
"generator.small",
"generator.static",
"autoturret_deployed",
"electric.battery.rechargable.large",
"electric.generator.small",
"cardtable",
"mixingtable",
"fridge",
"workbench1",
"workbench2",
"workbench3",
"computerstation",
"frankensteintable",
"research.table",
"electric.solarpanel.large",
"electric.furnace",
"modularcarlift",
"guntrap",
"furnace",
"flameturret"
]

Am I doing something wrong?
 
and a profile with this issue too pls
 
The localization is RU
 

Вложения

  • RaidableBases.json
    46.3 КБ · Просмотры: 7
  • Easy Bases.json
    98.7 КБ · Просмотры: 4
I have tested and players cannot pick up guntrap or workbench with TC auth. which entity is it that they can pickup?

I can pickup anything when in noclip or vanish but this is intended
 
I've checked it of course
 

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